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  #191  
Old March 23rd, 2001, 12:41 AM
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Default Re: A pirates life for me...

Actually, that happened the first time for me, too. Every time after that, it worked OK.

Just goto the filemenu and hit start new game.
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  #192  
Old March 23rd, 2001, 04:38 PM

Nitram Draw Nitram Draw is offline
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Default Re: A pirates life for me...

SJ
I have some races saved with your pirate mod installed. How do I attach it, remember I am computer challanged
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  #193  
Old March 23rd, 2001, 05:01 PM
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Default Re: A pirates life for me...

Nitram Draw
The rest of the game seemed to be working, but I deleted the SEIV installation and have not been able to get back to my computer to reinstall.
I still think this is an inovative way to play.

PS Has there been any progress on the nomad idea?
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  #194  
Old March 23rd, 2001, 05:12 PM

Nitram Draw Nitram Draw is offline
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Default Re: A pirates life for me...

I think the nomad should be a slight variation of the Pirate. First I think we must get the Pirate ironed out. SJ has some good ideas on components but I think they should be expanded on. I really have not had to much time to test my ideas, although I have a lot of them written but not tested.
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  #195  
Old March 23rd, 2001, 06:49 PM
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Default Re: A pirates life for me...

quote:
Originally posted by Nitram Draw:
SJ
I have some races saved with your pirate mod installed. How do I attach it, remember I am computer challanged



Ack! Oops, posting error:

The third text box down on the posting screen (after username, and password) is for attachments. theres a little link to the right that says "upload your files".
Anything you upload will automatically be attached.

[This message has been edited by suicide_junkie (edited 23 March 2001).]
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  #196  
Old March 23rd, 2001, 06:51 PM

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Default Re: A pirates life for me...

SJ,
I wanted to post it in the forum, sorry I'm getting old and I miss my mind the most.
I'll e-mail it to you if you want.
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  #197  
Old March 23rd, 2001, 07:06 PM
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Default Re: A pirates life for me...

quote:
Originally posted by Nitram Draw:
I think the nomad should be a slight variation of the Pirate. First I think we must get the Pirate ironed out. SJ has some good ideas on components but I think they should be expanded on. I really have not had to much time to test my ideas, although I have a lot of them written but not tested.


I seem to recall there being some sort of crystalline tech that extracted resources from stars. If that is a component that worked on a base in orbit of the star, then the nomads could use them (with really high output) to fund their empire. No need to colonize planets when you can get the resources from a star from the beginning.
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  #198  
Old March 23rd, 2001, 07:13 PM
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Default Re: A pirates life for me...

quote:
Originally posted by suicide_junkie:
I seem to recall there being some sort of crystalline tech that extracted resources from stars. If that is a component that worked on a base in orbit of the star, then the nomads could use them (with really high output) to fund their empire. No need to colonize planets when you can get the resources from a star from the beginning.


nah, its a planetary facility. also, it is only as good as a monolith when in a trinary system. otherwise it cant keep up.

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  #199  
Old March 23rd, 2001, 07:14 PM

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Default Re: A pirates life for me...

there is a solar collector facility for crystal. It works as long as there is a star in the system. When the star goes away (ie ringworl/sphereworld) the production goes away
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  #200  
Old March 23rd, 2001, 07:52 PM
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Default Re: A pirates life for me...

Has anybody tried giving a component that ability? Since it is not linked to planets, and it stacks, nomads could potentially use it for funds!

Nitram: See my post about 5 below

[This message has been edited by suicide_junkie (edited 23 March 2001).]
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