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March 23rd, 2001, 12:41 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: A pirates life for me...
Actually, that happened the first time for me, too. Every time after that, it worked OK.
Just goto the filemenu and hit start new game.
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March 23rd, 2001, 04:38 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
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Re: A pirates life for me...
SJ
I have some races saved with your pirate mod installed. How do I attach it, remember I am computer challanged
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March 23rd, 2001, 05:01 PM
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Private
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Join Date: Mar 2001
Location: Layton, UT
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Re: A pirates life for me...
Nitram Draw
The rest of the game seemed to be working, but I deleted the SEIV installation and have not been able to get back to my computer to reinstall.
I still think this is an inovative way to play.
PS Has there been any progress on the nomad idea?
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March 23rd, 2001, 05:12 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: A pirates life for me...
I think the nomad should be a slight variation of the Pirate. First I think we must get the Pirate ironed out. SJ has some good ideas on components but I think they should be expanded on. I really have not had to much time to test my ideas, although I have a lot of them written but not tested.
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March 23rd, 2001, 06:49 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: A pirates life for me...
quote: Originally posted by Nitram Draw:
SJ
I have some races saved with your pirate mod installed. How do I attach it, remember I am computer challanged
Ack! Oops, posting error:
The third text box down on the posting screen (after username, and password) is for attachments. theres a little link to the right that says "upload your files".
Anything you upload will automatically be attached.
[This message has been edited by suicide_junkie (edited 23 March 2001).]
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March 23rd, 2001, 06:51 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: A pirates life for me...
SJ,
I wanted to post it in the forum, sorry I'm getting old and I miss my mind the most.
I'll e-mail it to you if you want.
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March 23rd, 2001, 07:06 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Thanked 4 Times in 4 Posts
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Re: A pirates life for me...
quote: Originally posted by Nitram Draw:
I think the nomad should be a slight variation of the Pirate. First I think we must get the Pirate ironed out. SJ has some good ideas on components but I think they should be expanded on. I really have not had to much time to test my ideas, although I have a lot of them written but not tested.
I seem to recall there being some sort of crystalline tech that extracted resources from stars. If that is a component that worked on a base in orbit of the star, then the nomads could use them (with really high output) to fund their empire. No need to colonize planets when you can get the resources from a star from the beginning.
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March 23rd, 2001, 07:13 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: A pirates life for me...
quote: Originally posted by suicide_junkie:
I seem to recall there being some sort of crystalline tech that extracted resources from stars. If that is a component that worked on a base in orbit of the star, then the nomads could use them (with really high output) to fund their empire. No need to colonize planets when you can get the resources from a star from the beginning.
nah, its a planetary facility. also, it is only as good as a monolith when in a trinary system. otherwise it cant keep up.
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(with apologies to H.P.L.)
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March 23rd, 2001, 07:14 PM
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Corporal
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Join Date: Dec 2000
Location: Irving,tx,usa
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Re: A pirates life for me...
there is a solar collector facility for crystal. It works as long as there is a star in the system. When the star goes away (ie ringworl/sphereworld) the production goes away
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March 23rd, 2001, 07:52 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: A pirates life for me...
Has anybody tried giving a component that ability? Since it is not linked to planets, and it stacks, nomads could potentially use it for funds!
Nitram: See my post about 5 below
[This message has been edited by suicide_junkie (edited 23 March 2001).]
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