Ok while sitting in traffic trying to get home, I wrote down a few tid bit ideas. The game setup should be an updated type, maybe Java script run map and a forum for people to discuss things, if we make alliances, trades, thru email (like good old Avalon Hill Diplomacy), then update thru the game masters ok heres the breakdown of a typical turn:
Resource Gathering
1. Previous turns production, trades, and tributes
Home System produces like 300 resources, 100 for each type.
Then if any bonus from trades from others, could be a bonus of say 10 for each trading partner (this could be termed as a generic resource ( which can be used like other resources but cannot replace for certain specific things.
2. Empire Maintenance
a. Research - we can purchase certain resources (if of course we have the monies) and develop our technology/(now this can be a shortened list, because not all technologies could be useful in this type of game.
b. Espionage - now this could be more intersting, depending on your technology in the area. Like research, this of course is purchased with your resources as well
c. Purchase of units - Base cost for all types of units + any extra technology = final cost.
IE Escort (10 resources) + engine type + Weapons per type and amount + any special componets etc. We can use like an excel spread sheet i am sure to calcuate cost.
d. Movement/Exploration - Self explanatory
e. Complete turn and await confirmation by game masters.
f. Galactic Council (if needed can be done like every 10 turns?) - Discuss certain things like the banning of certain weapon types (heh black hole generators)And we can use the #SE4 on Gamesnet for this feature
Combat Phase
Now the game masters will notify who is involved any number, and amount of ships and placed in a specific scenario. with all invovled and all combat is a specific number of turns, maybe 25 turns? or 50? no more than that...which will end IE Long engagements are not beneficial, we can hash this out in some way.
Then results can be posted for the week
I can see us doing this in like 1 week intervals,
seeing as there will be a large amount of players, so every other week is an actual turn and then the biweek is all the battles that take place between the players, if a battle of course is unresolved it is a draw. we can discuss ways of saying how a battle is won. Amount of ships left, planets destroyed...that can all be discussed..heh i think i wrote to much and now my brain is fried. Anywhoo any comments will be more than welcomed.
[ July 10, 2003, 02:53: Message edited by: Rojero ]