|
|
|
|
|
May 30th, 2003, 05:15 PM
|
|
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Supply storage + quantum generators, what is it good for?
Quote:
what is the purpose of quantum reactors (and also solar collectors) on satellites?
|
Absolutely nuthin'. adding supply storage to sats serves no purpose at all, unless you have some reason to waste resources or you want a really inneficient way of bulking out your sat's damage points.
|
May 30th, 2003, 09:32 PM
|
Major
|
|
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Supply storage + quantum generators, what is it good for?
What about running out of supplies DURING combat (or am I wrong then in my assumption that supplies are shared at the end of the game turn and not the combat)?
...or am I lost from a few patches ago....
IOW when exactly are supplies distributed to other ships in the fleet????
|
May 31st, 2003, 12:29 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Supply storage + quantum generators, what is it good for?
A ship with a functional Quantum Reactor can NEVER run out of supplies. So, having a supply storage component on it is useless. This is the question that was asked. Now for your question. You should always have at least one supply storage _OR_ a QR on all warships, to help against Ionic Dispersers. QRs share supplies sometime between game turns, so they do not help other ships in the fleet in combat. But having a QR on each ship means it will never be able to run out of supplies. So if all ships have a QR, you don't need to worry about it. But if you have one ship in the fleet with a QR, then there is no chance of your ships running out of supplies in any combat unless their engines and all supply storage components are destroyed, in which case a QR can't ever help them. All the ships start each turn fresh with full supplies, and no amount of combat and movement possible in a single turn can possibly deplete every Last supply from a ship that starts off full (combat movement uses no supplies).
|
June 2nd, 2003, 08:00 PM
|
Major
|
|
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Supply storage + quantum generators, what is it good for?
I apologize for my ignorance, but when you say:
"All the ships start each turn fresh with full supplies..."
do you mean combat turn? If so, it doesn't seem very fair...
|
June 2nd, 2003, 08:08 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Supply storage + quantum generators, what is it good for?
No, game turn. QR does two things: prevent the ship it is on from ever running out of supplies, and fill up every single ship in the fleet with supplies at the beginning of each game turn (not combat round).
|
June 2nd, 2003, 08:42 PM
|
Major
|
|
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Supply storage + quantum generators, what is it good for?
So, in theory at least, you can deplete a ship without a QR by sending waves of ships at it reguardless of if there is a QR in the fleet or not?
Sorry, don't want to beat this Q up; just trying to be clear in my own mind....
|
June 2nd, 2003, 09:02 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Supply storage + quantum generators, what is it good for?
In combat, the only thing that uses up supplies is firing the guns...
So if you send enough suicide ships in a single month for the enemy to run out of ammo, then yes, you can deplete their supplies...
Given 6 engines x500 supplies = 3000 supplies...
Assuming 10 supplies per shot, and 40 damage per shot, that gives you 12k damage you must dodge or absorb per month per enemy ship.
Next month, they'll be given more from the QR ship, and you'll have to start over.
__________________
Things you want:
|
June 2nd, 2003, 09:22 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Supply storage + quantum generators, what is it good for?
Yes it is possible, but unlikely that you will have enough spare ships to do it with.
|
June 2nd, 2003, 09:24 PM
|
Major
|
|
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Supply storage + quantum generators, what is it good for?
|
June 2nd, 2003, 09:52 PM
|
|
Lieutenant Colonel
|
|
Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Supply storage + quantum generators, what is it good for?
Missles require a lot of supplies to fire.
Your early game missle ships can't go far and fight much.
__________________
So many ugly women, so little beer.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|