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Old May 18th, 2003, 06:58 PM
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Default Doing the math

Hi guys;

I am playing an opponent who:
-has battleships
-ECM3
-stealth armor3
-scattering armor3
-racial defensive characteristics of at least 120% and probably 125%
-fleet experience 120%
-ship experience 120%

I have battlecruisers with
-Sensors3
-aggressive racial trait of only 100%
-ship experience 120%
-fleet experience 120%

Doing the initial math...

ECM3...........................+60%
Steath Armor3..................+15%
Scattering Armor3..............+15%
Ship experience................+20%
Fleet experience...............+20%
Defensiveness trait............+25%
Total.........................+155%

Combat sensors3.................65%
Ship Experience.................20%
Fleet Experience................20%
Total..........................105%

Doing the final math with a 100% base chance to hit (100-155+105) means I should have a 50% chance of hitting him at point blank range (the adjacent sector to his).

Yet my tests show I am hitting his ships at far less than 50% of the time.

It could be that I am making some assumptions which are wrong in that I am assuming:
1) The base chance to hit is 100% before calculating in any adjustments.
2) A ship in the adjacent sector does not suffer from a 10% penalty. (10% for each sector from the defender).

Guys, have any clues on this?

[ May 18, 2003, 18:03: Message edited by: tbontob ]
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Old May 18th, 2003, 08:15 PM
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Default Re: Doing the math

One square away is another -10 penalty to hit.

Does he have any racial technology areas?

What are your and their Culture types?

Is it possible his ships/fleets have more combat experience after they were trained to 20?

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Old May 18th, 2003, 09:14 PM
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Default Re: Doing the math

Thanks PvK.

Wondered about that one sector.

So realistically, where there are no adjustments, the best one can hope for is a 90% chance as it is impossible to be in the same combat sector.

But that still doesn't account for the discrepancy as I am hitting less than a third of the time...probably even less than a quarter.

We are both scientists and he is Deeply Religious which shouldn't affect it.

In the test, I set the Fleet/Ship Experience at 20%.

EDIT: We are both using Shield Depleters and Anti-Proton Beams.

[ May 18, 2003, 20:31: Message edited by: tbontob ]
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Old May 18th, 2003, 10:25 PM
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Default Re: Doing the math

What percentage of the time are you hitting?
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Old May 18th, 2003, 10:42 PM
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Default Re: Doing the math

Less than a third.

Probably 15% to 20%.
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Old May 18th, 2003, 10:46 PM

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Default Re: Doing the math

"So realistically, where there are no adjustments, the best one can hope for is a 90% chance as it is impossible to be in the same combat sector."

If he has ECM and you have sensors of the same level, the best you can hope for is 95%. If he has stealth/scattering, the best you can hope for is 65%.

This presumes racial and ship experience are the same, -and- that you aren't using Incinerator Beams (10% bonus) or Wave-Motion Guns (30% bonus)
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