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May 16th, 2003, 07:32 PM
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Sergeant
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Join Date: Apr 2001
Location: Minneapolis, MN, USA
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Re: New PBW RPG Game: Strange Races 2
I would be interested, but I am in the top 3 for the three games that I am in already. I frequently put restrictions like yours on race and tech to create more interesting games when I host.
[ May 16, 2003, 18:33: Message edited by: LGM ]
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May 17th, 2003, 03:43 AM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: New PBW RPG Game: Strange Races 2
Quote:
Originally posted by Roanon:
High Tech Cost and Tech Trading allowed - makes the actual gaming irrelevant, only problem is to form a good and effective tech trading alliance. Though tempted, I'll not join a PBW game with tech trading allowed (ship trading and analysing is bad enough) - unless its a 1-on-1
I know that from similar games, it is too much emphasis on diplomacy and/or prearranged alliances due to personal knowledge (happens), and the actual strategy game aspect has little effect. I prefer planing, managing and solving problems like too many borders for too few fleets
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You may have misread. There will be NO tech trades and ship trades are allowed with Military Alliance or higher. We are also considering disallowing gifts of any kind.
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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May 17th, 2003, 05:22 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: New PBW RPG Game: Strange Races 2
gand. everyone will have military alliances...
You should ban all tech trading and gifts.
We are strange races after all...
So our tech should be incompatable...
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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May 17th, 2003, 06:02 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: New PBW RPG Game: Strange Races 2
Quote:
Originally posted by tesco samoa:
gand. everyone will have military alliances...
You should ban all tech trading and gifts.
We are strange races after all...
So our tech should be incompatable...
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This from a guy who is exchanging ships and population in strange races 1...that's right...I can see all...
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May 17th, 2003, 02:54 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: New PBW RPG Game: Strange Races 2
Quote:
Originally posted by Captain Kwok:
This from a guy who is exchanging ships and population in strange races 1...that's right...I can see all...
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Since it's not disallowed in SR1, why would he not do it? What's the point of purposly putting yourself at a disadvantage? But that doesn't mean he particularly enjoys doing it. That would be why he would like to see it disallowed in SR2.
Geoschmo
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May 17th, 2003, 03:29 PM
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General
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Join Date: Jul 2001
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Re: New PBW RPG Game: Strange Races 2
Kwok... about a quater of the way into the game... I looked at the treaty grid.... Almost everyone had a MA...
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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May 17th, 2003, 07:21 PM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: New PBW RPG Game: Strange Races 2
I had stated below that we may take the No Trade to a vote, but the point seen in SR1 with everyone at MA, seems convincing. We will make this game a No Trade, No Gift, game. As far as technology goes, you either research yourself, or steal it from thine enemy.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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May 17th, 2003, 07:34 PM
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National Security Advisor
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Join Date: Oct 2001
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Re: New PBW RPG Game: Strange Races 2
I do not have military alliance with anyone. I was under the assumption that the game was a roleplay in most regards, but it seems it's turned into the same let's trade colony techs and populations as most pbw games do. Oh well, it's till a decent game though and I'm happy with my races development.
I would join strange races II but I'm already in six games and that is enough for me.
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May 17th, 2003, 08:25 PM
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First Lieutenant
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Join Date: Jun 2002
Location: France
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Re: New PBW RPG Game: Strange Races 2
So, no tech trade, no pop trade and no ship trade.
Fair enough as long it is stated clearly from the beginning.
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May 18th, 2003, 06:10 AM
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Corporal
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Join Date: Apr 2003
Location: Arklahoma
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Re: New PBW RPG Game: Strange Races 2
Although a fairly new player, I would love to join this game. I have been working on a "Strange Race" of my own. I am currently waiting for permission to Ship set bash a little to get the desired mix of race and ship set that I want. But I went ahead and applied for the game anyway. And for my two cents, I agree with the no tech, no ship trading idea. You want it, you take it.
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