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Old January 12th, 2003, 02:58 AM

couslee couslee is offline
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Default Happiness

I tried the search function. What a joke. i looked at modding 1.01. great info, but not an answer.

The situation:

I have a number of "other breather" planets that are angry. I also have a number of "indifferent" planets of my own race. Both have troops present and/or ships in orbit. But I am not seeing any changes in mood.

1. How many troops does it take to affect a mood change?
2. Do the same happiness rules apply to surrendered population types, if no. How many troops required to affect a change on those planets?
3. How often does the game check for happiness modifiers? (I thought it was each turn, but if only at #.0 that might explain a couple of things)
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Old January 11th, 2003, 03:15 PM
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Default Re: Happiness

couslee, I have found that about 100 troops (I call them police. Because I just use the Largest troop I have with my best shield, no weapons. A lot cheaper to build as well) works for both of your questions. As soon as population is happy I pick them up with a Transport and ferry them to the next/current war zone. I do know the answers to your third question.

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Old January 11th, 2003, 03:39 PM

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Default Re: Happiness

In my current game, I JUST got my first "mood increase" message. It is on a planet the I also just finished a ship, and I have 10 Police present (my design a bit different than yours tho). I don't know which year I placed the 10 troops there tho. If it is like the other game functions, 10 troops would take 10 turns to affect a change, 100 troops would take 1 turn.

Once a planet is "happy" using your method, and you pull the 100 troops off the planet, how long does it stay that way? I have noticed planets going from happy to inconsiderate in a just a few turns (yes, the word usage is intentional). I wonder if a 1%-5% happiness racial trait would sticky a planet to the "happy" mood? (barring any negative modifiers).

[ January 11, 2003, 13:40: Message edited by: couslee ]
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Old January 11th, 2003, 03:57 PM
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Default Re: Happiness

Place (1) Urban Pacification Center in each system you capture. This will help keep your captured planet populations happy for the long term. It'll also allow you to move your Troops in and out of the system much faster then having to leave them on a particular planet for a set number of turns.

If you've never used Urban Centers then you'll need at least (1) non-Angry world to build the Facility on. But once you have it, all your problems will go away
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Old January 11th, 2003, 04:12 PM

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Default Re: Happiness

Thanks Katchoo. When I finally get around to researching that tech, I will do that.
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Old January 11th, 2003, 05:02 PM

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Default Re: Happiness

Well, I went to go sleep for a while, and as soon as my head hit the pillow I had an interesting thought. I wonder if anyone has tested this, or perhaps knows for sure......

Of the three options avail for happiness, peacefull likes treaties, blood thirsty hates them, and neutral scorns them (huh?, why? should have no effect on this selection. talk about a balance issue.)

My race choice was neutral (for lack of a better one). I recently met a new race and signed a treaty with them, so the question is..
If the surrendered race was a "blood thirsty" type, then would planets with that type of population get angry faster than the ones populated with my starting race when a trade treaty is in place with a third race?

I did a right click on the race, but this information was not shown (the happiness choice). Would be nice if that info tidbit was included in the next patch.

[ January 11, 2003, 15:06: Message edited by: couslee ]
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