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December 5th, 2002, 03:32 AM
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Re: Proportions 2.5.2 mini-patch feature preview
Yes, the main advantage of Advanced "Storage" Techniques is the extra cultural centers. The extra population and cargo space are also very helpful, though.
Adjusting the population effects around the usual starting population levels is a good idea. There are sixty entries in the Proportions mod population curve, so it is pretty smooth, but it would make sense to smooth out the parts near the starting homeworld population levels. I had rationalized it as an effect of mobilizing your homeworld population for colonial expansion, but perhaps the ~9% effect is too great.
The only problem is it's a nuisance to insert values in the sequence. Maybe I'll write a program to do it.
The insect idea is a nice one. My design for Foundations mod has a more developed insectoid tech tree with several groovy items, but I'm currently taking a break from working on major mods.
PvK
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December 5th, 2002, 05:59 AM
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Re: Proportions 2.5.2 mini-patch feature preview
I think PvK missed my post...
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December 5th, 2002, 06:13 AM
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Re: Proportions 2.5.2 mini-patch feature preview
"What is to stop me from building a normal BSY on site, then retrofitting it to a BSY with high organics rate, and building the colony ship there? "
If the organics cost is different enough, that will stop it..
Phoenix-D
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Phoenix-D
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December 5th, 2002, 04:55 PM
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Re: Proportions 2.5.2 mini-patch feature preview
Quote:
Originally posted by dogscoff:
Oh, I had another idea, too.
Say I have a homeworld with 4000 million ppl on it. If I send off a coloniser with 1 million ppl aboard, I am left with just 3999m and I lose my production & construction bonuses until the next population growth, which could be 10 turns away.
This gives races with advanced storage techniques (or whatever it's called) a major advantage, as you have already acknowledged in the mod.
Why not just move the 4000million bonus barrier down to 3990million or something like that? It would help balance the advanced storage trait and make it alot easier for the rest of us to balance our economies.
Or is this a stupid idea?
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It is indeed gives big bonus to advanced storage trait but remember that it costs 4K ! Pretty darn expensive.
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December 5th, 2002, 05:59 PM
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Re: Proportions 2.5.2 mini-patch feature preview
Quote:
"What is to stop me from building a normal BSY on site, then retrofitting it to a BSY with high organics rate, and building the colony ship there? "
If the organics cost is different enough, that will stop it..
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Wouldn't stop me.
You do realize that it is the TOTAL cost that has to be no more than 50% greater, not individual resource costs, right?
A 10000/100/2000 cost spaceyard can be retrofit to a 5000/8000/2000 cost spaceyard, no problem.
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December 5th, 2002, 07:31 PM
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Re: Proportions 2.5.2 mini-patch feature preview
"A 10000/100/2000 cost spaceyard can be retrofit to a 5000/8000/2000 cost spaceyard, no problem."
One turn per retrofit and suddenly you're looking at times longer than it would take normally (Keep in mind I only play in simultanious)
Phoenix-D
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December 5th, 2002, 07:40 PM
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Re: Proportions 2.5.2 mini-patch feature preview
Yes, in one turn.
#1: $12.1k (10k +100 +2k)
#2: $15k (5k +8k +2k)
Total difference = 124%
Which is less than 150%, so you CAN do it.
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December 5th, 2002, 08:00 PM
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Re: Proportions 2.5.2 mini-patch feature preview
Speaking of which, explain why the other costs went down again? IIRC he was talking about just raising the organics cost.
Phoenix-D
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Phoenix-D
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December 5th, 2002, 09:57 PM
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Re: Proportions 2.5.2 mini-patch feature preview
He was showing an extreme example where the organics cost of #2 is 80 times that of #1.
[ December 05, 2002, 19:58: Message edited by: Imperator Fyron ]
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December 5th, 2002, 10:39 PM
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National Security Advisor
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Re: Proportions 2.5.2 mini-patch feature preview
Quote:
Originally posted by Imperator Fyron:
I think PvK missed my post...
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Yes, we were composing at the same time.
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