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November 4th, 2002, 05:11 AM
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Major
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Re: starmaps
desdinova,
I will email a copy of mine!
mlmbd
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November 6th, 2002, 02:26 AM
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Sergeant
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Re: starmaps
Quote:
Originally posted by mlmbd:
desdinova,
I will email a copy of mine!
mlmbd
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thanks i got the email with the names.
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The vastness of space and time, and I end up here?
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November 6th, 2002, 04:07 AM
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Sergeant
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Re: starmaps
another questions on starmaps or games. is there any way to dump the starmap info to a text file?
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The vastness of space and time, and I end up here?
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November 6th, 2002, 07:13 AM
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Shrapnel Fanatic
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Re: starmaps
No, there is not.
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November 6th, 2002, 01:13 PM
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Major
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Re: starmaps
desdinova,
UR Welcome! The file doesn't have 1000's n 1000's of names, Yet!!. But I just started it about a month ago.
mlmbd
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November 6th, 2002, 04:01 PM
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Major
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Re: starmaps
Check mine
I heard a rumor that 255 is only the limit the game generator can make, and that you can manually make and load maps exeding this limit.
Can anyone confirm?
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November 6th, 2002, 04:23 PM
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National Security Advisor
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Re: starmaps
You should be able to try it easy enough. I am pretty sure I did once and it gave me an RCE when I tried adding the 256th system. But lately when I say I have tested something and found such and such, I have a habit of still being incorrect.
Geoschmo
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Who I'll be tomorrow is anybody's guess
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November 8th, 2002, 03:11 AM
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Sergeant
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Re: starmaps
Imperator Fyron - thanks for the information
Andr�s Lescano - i have downloaded you system names also, thanks.
Andr�s Lescano, geoschmo & Imperator Fyron - unfortunately 255 systems is the maximum, i did get the range check error when adding the 256th system.
so much for trying to avoid being limited to just wormhole travel. i was hoping to simulate hyperspace/warp/jump travel across the galaxy and keep the existing warp points as shortcuts. plus have hidden star systems to explore and find.
[ November 08, 2002, 01:13: Message edited by: desdinova ]
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The vastness of space and time, and I end up here?
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November 8th, 2002, 10:16 PM
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General
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Re: starmaps
Quote:
i was hoping to simulate hyperspace/warp/jump travel across the galaxy and keep the existing warp points as shortcuts. plus have hidden star systems to explore and find.
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You might enjoy my Hypermaze mod. In the Gold-compatible Version (2.0), only about half of the systems are "normal" space, and the rest are hyperspace systems.
(In the v1.49 "classic"-compatible Version (1.2), about 60% of the systems were hyperspace.)
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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November 10th, 2002, 02:01 AM
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Sergeant
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Re: starmaps
capnq downloaded your mod. i like the way you simulated hyperspace movement. can battle in hyperspace.
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The vastness of space and time, and I end up here?
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