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  #11  
Old November 4th, 2002, 05:11 AM
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Default Re: starmaps

desdinova,

I will email a copy of mine!

mlmbd
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  #12  
Old November 6th, 2002, 02:26 AM

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Default Re: starmaps

Quote:
Originally posted by mlmbd:
desdinova,

I will email a copy of mine!

mlmbd
thanks i got the email with the names.
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  #13  
Old November 6th, 2002, 04:07 AM

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Default Re: starmaps

another questions on starmaps or games. is there any way to dump the starmap info to a text file?
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  #14  
Old November 6th, 2002, 07:13 AM
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Default Re: starmaps

No, there is not.
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  #15  
Old November 6th, 2002, 01:13 PM
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Default Re: starmaps

desdinova,

UR Welcome! The file doesn't have 1000's n 1000's of names, Yet!!. But I just started it about a month ago.

mlmbd
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  #16  
Old November 6th, 2002, 04:01 PM

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Default Re: starmaps

Check mine

I heard a rumor that 255 is only the limit the game generator can make, and that you can manually make and load maps exeding this limit.
Can anyone confirm?
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  #17  
Old November 6th, 2002, 04:23 PM
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Default Re: starmaps

You should be able to try it easy enough. I am pretty sure I did once and it gave me an RCE when I tried adding the 256th system. But lately when I say I have tested something and found such and such, I have a habit of still being incorrect.

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  #18  
Old November 8th, 2002, 03:11 AM

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Default Re: starmaps

Imperator Fyron - thanks for the information
Andr�s Lescano - i have downloaded you system names also, thanks.
Andr�s Lescano, geoschmo & Imperator Fyron - unfortunately 255 systems is the maximum, i did get the range check error when adding the 256th system.
so much for trying to avoid being limited to just wormhole travel. i was hoping to simulate hyperspace/warp/jump travel across the galaxy and keep the existing warp points as shortcuts. plus have hidden star systems to explore and find.

[ November 08, 2002, 01:13: Message edited by: desdinova ]
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  #19  
Old November 8th, 2002, 10:16 PM
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Default Re: starmaps

Quote:
i was hoping to simulate hyperspace/warp/jump travel across the galaxy and keep the existing warp points as shortcuts. plus have hidden star systems to explore and find.
You might enjoy my Hypermaze mod. In the Gold-compatible Version (2.0), only about half of the systems are "normal" space, and the rest are hyperspace systems.

(In the v1.49 "classic"-compatible Version (1.2), about 60% of the systems were hyperspace.)
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  #20  
Old November 10th, 2002, 02:01 AM

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Default Re: starmaps

capnq downloaded your mod. i like the way you simulated hyperspace movement. can battle in hyperspace.
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