.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old September 17th, 2002, 01:01 AM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: Pirates and Nomads

Quote:
There is nothing that says the structure has to increase with hull size, only tonnage.
Hmmm. Good point. I guess a larger Version could be just as fragile as the smaller Version (Though I'd think upscaling size would increase robustness to some degree).
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-S�ren Kierkegaard
Reply With Quote
  #12  
Old September 17th, 2002, 01:41 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Pirates and Nomads

True jimbob- but they also make larger targets.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #13  
Old September 17th, 2002, 02:06 AM

Rainstorm Rainstorm is offline
Private
 
Join Date: Sep 2002
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
Rainstorm is on a distinguished road
Default Re: Pirates and Nomads

I do have a question about the mod, SJ. I have run into at least two ship components that have no pictures, and when you click on them for a description, you get a blank screen and an error. Is there anywhere I can download new files for these? I've seen this for Neural Tendrils and the Heavy Bombardment Missile so far.

[ September 17, 2002, 01:10: Message edited by: Rainstorm ]
Reply With Quote
  #14  
Old September 17th, 2002, 02:36 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Pirates and Nomads

You need the components pack from the Image Mod pack. You can get it HERE.

Geo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #15  
Old September 17th, 2002, 02:53 AM

Rainstorm Rainstorm is offline
Private
 
Join Date: Sep 2002
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
Rainstorm is on a distinguished road
Default Re: Pirates and Nomads

Thanks Geo. What threw me was I had most of the new components working fine, just a few had no graphics.
Reply With Quote
  #16  
Old September 17th, 2002, 03:25 AM

Rainstorm Rainstorm is offline
Private
 
Join Date: Sep 2002
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
Rainstorm is on a distinguished road
Default Re: Pirates and Nomads

Argh, sorry to keep posting these problems I am having. I loaded the new images from the image packs, and as the readmes said, I removed the old files like Components in favor of the new files, now my saved games won't load, it gives me an error saying it can't find the Components file. Do I need to rename the newcomponents to just components?
Reply With Quote
  #17  
Old September 17th, 2002, 03:29 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Pirates and Nomads

Quote:
Originally posted by geoschmo:
I think you are reading something into the idea that isn't there. And if it is and I missed it you can certainly take it out. The idea as Pax explained it is each engine would move the ship one MP as it does in the stock game, but that as ships get larger each engine takes up more space indiviually. There is nothing that says the structure has to increase with hull size, only tonnage. So basehip engine under this system will be just as suceptible to engine damaging weapons as escort engines.

Geoschmo
That may be, but I would still prefer a system using many small engines than just a few huge engines. There is much more flexibility in such a system, allowing for more diversity in movement. With the big engines, you would get movement rates like 3, 6, 9, instead of anywhere between 1 and 9.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #18  
Old September 17th, 2002, 04:08 AM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: Pirates and Nomads

Quote:
Originally posted by Rainstorm:
Do I need to rename the newcomponents to just components?
Yup.
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #19  
Old September 17th, 2002, 04:17 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Pirates and Nomads

"There is much more flexibility in such a system, allowing for more diversity in movement. With the big engines, you would get movement rates like 3, 6, 9, instead of anywhere between 1 and 9."

No. You make an engine that gives 1 MP, and make it, oh, 20000t. (the point is that it's too big to use).

Then you make a mount for each ship size, restrict it to only that ship size. It reduces the engine size to an appropriate number. It's just like standard SE4 movement (minus movement bonuses), only the engines themselves get bigger as the ships do.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #20  
Old September 17th, 2002, 04:58 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Pirates and Nomads

That's not quite the system Pax had proposed. I'd still prefer to have 30 engines than 3.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:54 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.