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  #11  
Old August 12th, 2002, 09:58 PM
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Default Re: SE4 Democracy Game??

Perhaps a Version of this might be more interesting. We are all pretty decent at slamming the AI, given somewhat acceptable starts. But could a group...say ten or eight of us beat the AI working together.

I'm not so sure.
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  #12  
Old August 13th, 2002, 12:20 PM

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Default Re: SE4 Democracy Game??

ok, hers's a more detailed explanation on what a demo game is, and how it could work.

First, there is only one player who actually plays the game (move ships, give build orders etc.), that person is the president.
Ministers can only advise the president on what to do next, but if the president ignores that advise too often, he could get removed from office by vote.
The ministers and president are all elected by the citizens, for the duration of one term, usually one month.
A citizen is everyone else who participates in a demo game, but isn't the president or a minister.
Like-minded citizens can join and form political parties, to get things done the way they want it.
As stated earlier, only the president plays the game, after each turn, or a number of turns, he has to make the current savegame public, for eveeryone to look at, and form an opinion on what should happen next.
The ministers can then hold polls to see what the citizens think about possible courses of action. Again, the minister can go against the poll results, but he also could be removed from office.
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  #13  
Old August 13th, 2002, 04:20 PM
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Default Re: SE4 Democracy Game??

You know, if this was a sequential-turn game, you could save the partial orders, and pass around the savegame to each minister in turn.

The minister of War would have to process the turn, in order to fight the combats initiated by AI forces.
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  #14  
Old August 13th, 2002, 05:00 PM

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Default Re: SE4 Democracy Game??

i think it would be better if all combat was strategic, seems kinda weird, a minister directly commanding a war fleet.
And it would even things out a bit for the AI, cos i think we would actually be playing better together than when playing alone, because now it would be almost impossible to forget to give a ship/fleet orders .

[ August 13, 2002, 16:07: Message edited by: Lemmy ]
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  #15  
Old August 13th, 2002, 11:54 PM

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Default Re: SE4 Democracy Game??

Im gonna cap myself before I go too far with my views on this one. But I will say this about being a Minister: Talk about ******* boring, Good God.

"Hey uhh... President, can I see what it feels like to click Move and select a sector? Ive done it before and all, but you know, I'd like to do it for real on the game all 6 of us are watching you play."

*lmao* Gawd, this sounds slower than Proportions and more abstract than "Magic Mod SEIV: Spaceships meet Spells and Staves"

Not my cup of tea, can't imagine how one person (let alone 5 or 6) could have the patience to put up with that crap. But it is a strange and rather unique idea...

It reminds me of a total failure of an RP game called Bridge Commander *laughs* I dont wanna even get started on that piece of trash.

[ August 14, 2002, 00:18: Message edited by: geoschmo ]
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  #16  
Old August 14th, 2002, 12:14 AM

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Default Re: SE4 Democracy Game??

Quote:
Originally posted by Cylapse:
Im gonna cap myself before I go too far with my views on this one. But I will say this about being a Minister: Talk about ******* boring, Good God.

"Hey uhh... President, can I see what it feels like to click Move and select a sector? Ive done it before and all, but you know, I'd like to do it for real on the game all 6 of us are watching you play."

*lmao* Gawd, this sounds slower than Proportions and more abstract than "Magic Mod SEIV: Spaceships meet Spells and Staves"

Not my cup of tea, can't imagine how one person (let alone 5 or 6) could have the patience to put up with that crap. But it is a strange and rather unique idea...
i think you're missing the point here, this isn't about who actually get's to play to game, but to work together and sort of roleplay as one empire.
This shouldn't involve just 5 or 6 players, but more like 50+.
What would take the most time, and also be intersting would be the debates on what to do next, those things *could* take a few days before even a turn is played, and playing the turn would only take a few minutes.
And this isn't really a unique idea anymore, there are games like this going on for a while now for other games.

[ August 14, 2002, 00:19: Message edited by: geoschmo ]
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  #17  
Old August 14th, 2002, 04:13 PM

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Default Re: SE4 Democracy Game??

Holy fooken eh, 50?? LOL

Heh, definately... Don't get me wrong, I love how sick politics can get in games like that; internal struggles are always interesting. I don't think it transfers over to SEIV very well, but it would be a sweet web-based thing. Would be nice for players to have a little more hands on, at least if only to (as someone said -- prolly you) view the game file and cast a vote via some kind of interface ;-).

50 *l* damn, time to break out the S-video cables.
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  #18  
Old August 15th, 2002, 02:09 AM
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Default Re: SE4 Democracy Game??

The old Avalon Hill board game _Origins of World War II_ was originally developed as a teaching aid. The rulebook suggested running a classroom game with different numbers of students teamed for each position, depending on how unified that country's government was in the time period; they recommended one player each for Germany and Russia, two for Britain, three for the US, and five for France.
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