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July 15th, 2002, 10:49 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: Tech-Grid-Mod
BM: It shouldn't be that different from Proportions where the population modifiers slow down production on everything (resources, intel, and research). This mod just lengthens the game in a different way. Now combining the two mods might be a bit over the top....
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July 17th, 2002, 10:29 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Tech-Grid-Mod
Dumbluck:
I was just reading the thread when you had replied. It was simply some "dumb luck" that I happened to reply while you were editing.
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July 17th, 2002, 09:10 PM
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First Lieutenant
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Join Date: Dec 2001
Location: SE Pennsylvania
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Re: Tech-Grid-Mod
Quote:
I think the hard part will be the weapons. Since there will be many different Version of each weapon, based on the different weapon and theory tree's that are researched. ( Yep Range, Power, size and speed ).
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You can install mounts for adjusting the range, power and size as well as the cost. However; I don't believe I've ever seen a mount adjust the speed.
Anyway mounts may be the way to go for the rest.
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July 18th, 2002, 04:56 AM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Tech-Grid-Mod
You should be able to some fun stuff with mounts once the new patch comes out. Perhaps all specialized mounts (large, planet-core, tiny, etc) should have technology requirements! (construction? industry? nanotech? Advanced Materials Science?)
Perhaps the tech area "Patent Laws" should be required for mounts like cheap, premium, etc (as in the P&N mods).
As to your mod.. my only concern is that it will be impossible to figure out what the prerequisities are for specific technologies. Imagine the frustrated player researching just about anything, trying to get to a tech that they know exists, but they just can't find all the prereqs!
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Take away paradox from the thinker and you have a professor.
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July 18th, 2002, 05:43 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Tech-Grid-Mod
Industry, I imagine.
-> Bulk production
-> Extreme precision machinery
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July 18th, 2002, 02:51 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Tech-Grid-Mod
the key is to kiss it.
The first mod will just be what is already available. Examples would be for mineral production you need industry and mineral production.
PPB you will need physics and PPB ( yes the physics will keep increasing as well ).
The goal is not to confuse,,, and some has created a program to show the tech outline.
Next week I will post a sampling of what I have created so far. I will try for Tuesday. ( Work is busy....so no fun time)
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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July 18th, 2002, 03:04 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Tech-Grid-Mod
Quote:
Originally posted by tesco samoa:
PPB you will need physics and PPB ( yes the physics will keep increasing as well ).
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So to get PPB IV you will need level 4 in Phased energy weapons and level 4 in physics?
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August 23rd, 2002, 04:52 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Tech-Grid-Mod
Some Updates...
Work on the Facilities is coming along nicely...
I will post the pre-Version of the facilities in the mod directory if some one wants to look at it.
I should have the Facility.txt done some time next week .... mind you life keeps getting in the way.... But there is work being done.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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April 18th, 2003, 07:08 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Tech-Grid-Mod
update
3 weeks then it will be ready for play testing
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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April 18th, 2003, 07:10 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Tech-Grid-Mod
It better be!
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