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  #1  
Old April 16th, 2002, 11:59 AM
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Default Troops

A question for you modders

Is it possible to mod SEIVG to allow assimilating troops into 'army' concentrations ie the same as you do with with ships into fleets or fighters into fighter Groups?

I suspect that this is a hard code issue but I would like to know if this can be done.

At the moment, I am working with changing the names of my troops to reflect unit status eg space marine (1st division), space marine (2nd division), assualt mech (1st airborne) etc
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Old April 17th, 2002, 01:46 AM
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Default Re: Troops

The Troop Fleets are basically the transport they're carried on.
They all move and attack together when they are on the same transport, they make use of the transport's experience to survive the trip down.
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Old April 17th, 2002, 01:58 AM

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Default Re: Troops

SJ, "make use of the transports experiance to survive the trip down". Do you mean the "Experiance" like:
Novice, Experianced, Vetran, Elite?
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Old April 16th, 2002, 02:52 PM
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Default Re: Troops

Growltigga,

As SJ says, all troops on a single transport already are one group for the purposes of attacking a planet. The SEIV gound combat does not allow for the kind of detail you are looking for, and won't without a significant amount of rewrite.

As to your point of renaming the units as divisions. That is a good idea. I have always kind of assumed the units to be Groups instead of single entities as it doesn't make a whole lot of sense that a couple dozen tanks can subdue a population of millions, even if the population is lightly armed.

In fact one could go as far as changing the troop only weapons to reflect this new unit composition. If you think about a single troop unit as a division, or maybe a smaller army unit (I am a little weak in this area so forgive me if I am mangling the terms) then the components used in "constructing" the unit could reflect this. Instead of a troop cockpit, you could have a "general", weapons could be smaller army divisions with specific strentgths and weaknesses. ie, "Armored company", "Infantry company", "Special forces". Not sure how much of this would actually translate into differences in combat performance, but it would allow for some variety in troop design that isn't really there currently.

One suggestion though for anyone trying this though, change the fighter weapons so they can't be used on troops as they can currently.

Geoschmo

[ 16 April 2002: Message edited by: geoschmo ]

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Old April 16th, 2002, 03:35 PM
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Default Re: Troops

As SJ says, all troops on a single transport already are one group for the purposes of attacking a planet.

Yeah, this is what I do at the moment. My troop units are named 'Space Marines (1st Division)' or 'Space Marines (Osiris Division)' or whatever. I build say 25 of these guys on a planet and hey presto, you kind of duplicate the effect of having a division of troops by have 25 space marines (1st division). Then you build an assault transport big enough to carry 25 space marines (1st Division) and this gives you the effect of a planetary assault army. Ground combat doesn't differentiate but I have found that if you have identical troop units, some named "space marines (1st division)" and "space marines (2nd division)", you will lose random numbers in each type in ground combat which kind of goes to reflect actual casualties.

one could go as far as changing the troop only weapons

Yep, I have done this to a certain extent but have not changed the values.

I have also renamed the troop units so that you have battalion/regiment/division instead of small/medium/large. I have also renamed certain of the tech's for example, troop cockpit is now command HQ etc - it does give it a better feel

PS Noble713 told me about doing this so he gets full credit for the steer
PPS SJ told me how to do it so he gets credit to that

[ 16 April 2002: Message edited by: Growltigga ]

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Old April 16th, 2002, 03:54 PM

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Default Re: Troops

GT:
I like the idea also. What file and what area do you change?
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