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Old August 8th, 2019, 05:35 PM
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Default Humlebaek Counterattack 1985

WWIII has begun in Europe.

Warsaw Pact forces have struck Denmark hard, hammering their way north through Jutland and while also staging and amphibious operation against Sjaelland, desperately trying to open up the straits.






Troops and munitions on both sides are being consumed at a staggering rate.

With some difficulty the Danes on Sjaelland fight the invasion to a temporary standstill, when in a surprising move a second Warsaw Pact bridgehead is established north of Copenhagen.

The Danish command knows this move can potentially rupture the whole Sjaelland defence. It also knows the bridgehead must be quickly eliminated or it will grow too strong for the already hard pressed NATO forces of LANDZEALAND to deal with.



The only immediately available forces to carry out the counter attack is a battalion size force drawn from a lower quality formation with originally intended to be used for defensive purposes.

If this new bridgehead can be defeated there might be time for American NATO reinforcements to arrive.

Conditions are far from ideal.

And you are the one to lead the whole thing…





- - - - - - - - - -

This is a short winSPMBT campaign, essentially a fleshed out scenario.

I like to play big scenarios where there is plenty of freedom for the player – here you’ll get the opportunity to somewhat tailor your force to your play style fighting a few battles before the big showdown on the beaches of HUMLEBAEK.

The campaign uses a fixed core and was built assuming the player will fight with a mostly leg infantry force, supported by some of the oldest tanks in NATO frontline service during the mid 1980s…

...but it is possible to “sell off” and re-equip a force of your own choosing. With minimal tinkering one can also change the settings to an open core, set build points etc…

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