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November 1st, 2018, 10:43 AM
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Corporal
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Join Date: Jul 2016
Location: Nashville, TN, USA
Posts: 177
Thanks: 21
Thanked 69 Times in 48 Posts
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Re: Waving the white flag
IMO the most replay limiting factor in a war game is terrain. You can try different formations, strategies and nations but good attack routes and danger areas will always be the same. The right flank attack thru the forest will usually be better than the left wing attack across the open field.
This is why I always found the Close Combat series lacking. You could change the units/sides but the unchanging map terrain would always dictate the same tactics/routes for success.
I find the preferences solution too global. Lowering appropriate values usually only produces quicker routing than surrenders.
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November 1st, 2018, 12:02 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
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Re: Waving the white flag
Quote:
Originally Posted by jp10
IMO the most replay limiting factor in a war game is terrain. You can try different formations, strategies and nations but good attack routes and danger areas will always be the same. The right flank attack thru the forest will usually be better than the left wing attack across the open field.
This is why I always found the Close Combat series lacking. You could change the units/sides but the unchanging map terrain would always dictate the same tactics/routes for success.
I find the preferences solution too global. Lowering appropriate values usually only produces quicker routing than surrenders.
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Are you talking about scenarios only or in general?
Cause the game has random maps outside of scenarios.
And where the maps have to be the same because they were designed that way, it makes again no sense to complain about it.
Or did I misunderstood what you are saying?
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That's it, keep dancing on the minefield!
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November 1st, 2018, 04:30 PM
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Corporal
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Join Date: Jul 2016
Location: Nashville, TN, USA
Posts: 177
Thanks: 21
Thanked 69 Times in 48 Posts
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Re: Waving the white flag
Quote:
Originally Posted by Wdll
Are you talking about scenarios only or in general?
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Scenarios only.
Valid points, all. I consider my Socratic questioning properly answered.
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November 2nd, 2018, 07:39 PM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: Waving the white flag
Quote:
Btw DRG, is there ANY chance that we have a button in the preferences screen to tweak "global" morale (as in the threshold for mass surrender)? It will be very helpful if we did.
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Kill the HQ if you want the sides morale to plummet.
If you want them to hang on for longer in a scenario make a custom indestructible unit and give it a very high point value.
Immobile vehicle with 180 armour all over in a corner or possibly off map arty.
Say break point is 30% force left 10K give them 1k unit now 11k so need to lose another 300 points before it happens.
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John
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November 1st, 2018, 04:00 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,493
Thanks: 3,965
Thanked 5,702 Times in 2,814 Posts
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Re: Waving the white flag
FYI..... the original SP2 code counted any loss as a "kill". One of the very first things I did for SP2WW2 where we didn't have access to the code and any change made was done with a Hex Editor was to change "men are KILLED" to CASUALTIES becasue it is more accurate..not every shot kills, quite the opposite and when a unit disperses what that means is that unit is no longer a combat effective unit....what happens after that is not "game related"... what is game related is they are not a factor in yours or your opponents effective fighting force so you could count them deserters, stragglers, shell-shocked survivors or anything you like. Yes the game does not model surrendered troops quite the same way as reality but it's really not that important to 99% of players IMHO. The POINT is they can't hurt your troops any longer. By the time the game gets to the point where an enemy justly defeated would consider large-scale surrender the game will end automatically and you'll get the end game stats screen.
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The Following User Says Thank You to DRG For This Useful Post:
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November 1st, 2018, 04:11 PM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 594
Thanks: 162
Thanked 346 Times in 209 Posts
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Re: Waving the white flag
Quote:
Originally Posted by DRG
FYI..... the original SP2 code counted any loss as a "kill". One of the very first things I did for SP2WW2 where we didn't have access to the code and any change made was done with a Hex Editor was to change "men are KILLED" to CASUALTIES becasue it is more accurate..not every shot kills, quite the opposite and when a unit disperses what that means is that unit is no longer a combat effective unit....what happens after that is not "game related"... what is game related is they are not a factor in yours or your opponents effective fighting force so you could count them deserters, stragglers, shell-shocked survivors or anything you like. Yes the game does not model surrendered troops quite the same way as reality but it's really not that important to 99% of players IMHO. The POINT is they can't hurt your troops any longer. By the time the game gets to the point where an enemy justly defeated would consider large-scale surrender the game will end automatically and you'll get the end game stats screen.
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Btw DRG, is there ANY chance that we have a button in the preferences screen to tweak "global" morale (as in the threshold for mass surrender)? It will be very helpful if we did.
Another thing that will be nice if you ask me is a sort of resign button if you think you lost the battle which will immediately throw you to the stats screen. Will be more useful in a PBEM but you get the idea.
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