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  #11  
Old March 29th, 2015, 10:12 AM

Mario_Fr Mario_Fr is offline
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Default Re: Ts4EVER scenarios

Thank you Ts4EVER for these scenarios.

I`ve played Tiger Trap yesterday and managed to get a minor victory though making some strategic mistakes in the beginning. And my Tiger ended up having 14 kills. Not bad for this immobilzed monster.

Cheers
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  #12  
Old March 29th, 2015, 11:16 AM

Ts4EVER Ts4EVER is offline
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Default Re: Ts4EVER scenarios

Thanks! Note that the first two packs are already included in the official version of the game as far as I know.
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  #13  
Old April 3rd, 2015, 07:54 AM

jivemi jivemi is offline
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Default Re: Ts4EVER scenarios

Quote:
Originally Posted by Ts4EVER View Post
Yeah sure, although tbh you don't get much feedback on these in my experience, in regards to testing.
Well maybe that's 'cuz they're so doggoned challenging. Like, who wants to lose? But your creations are sober reminders that war is hell, and victory comes at a price.

FYI never got a win in any of your campaigns, although had one or two in separate battles. Personally I prefer mission-oriented stuff with high-point VH's, instead of casualty minimization, but beggars can't be choosers. Let's just say your efforts are by no means unappreciated, and I'm sure there are others who agree.

Look forward to playing some of your latest after the next serendipitous (and totally unexpected) patch. Thank you for your contributions to this wonderful game and keep on truckin'. Cheers!
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  #14  
Old January 5th, 2016, 10:25 AM

Ts4EVER Ts4EVER is offline
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Default Re: Ts4EVER scenarios

Hi,
over the holidays I decided to make a new (now fourth) scenario pack. This time it is a bit different, because I took some inspiration from the Market Garden series of scenarios already in the game. Basically these battles are the first five of a series of scenarios I am planning about the crossing of the Rhine and the battles following it.
Think of it as a campaign, but without a core force (although some forces will be present in more than one scenario).
I felt people would be interested in some really late war European scenarios. All of them are designed for the Allied side, but there may be German scenarios as well in the future. There are five scenarios, including a "prelude battle" about the drive to the Rhine river. Note that even though it was earlier, the crossing at Remagen will be released later. These first scenarios concentrate on Operation Plunder and Varsity.

The following scenarios are in there:

Quote:
To the Rhine

USA
vs.
Germany

Date: 12th of February, 1945
Location: A few kilometres west of the Rhine

Part of the "Rhineland" series of scenarios

Designed By: Ts4EVER

In the days following Operation Grenade, the American and British armies are closing in on the Rhine river. The mighty stream is not only one of the last
natural defences of Germany; it also holds strong symbolic importance for the German psyche. While the end of the war is in sight, the desperate defenders of the Reich will not make this last act an easy affair.

While most of the German units are in headlong retreat towards the river, advancing allied forces have to deal with ambushes and delaying actions with annoying regularity. An American recon team has been attacked by Panzerfausts, indicating a defensive position in the village ahead.

A tank company is dispatched in order to deal with the roadblock. They are supported by some Calliope rockets mounted on Shermans and have two heavily armored "jumbo" tanks to lead their column and draw enemy fire. Sadly, the heavy combat on the Roer river has depleted the ranks of their infantry, so be careful not to lose too many of them!
A provisional platoon of African-American troops is on its way to reinforce the depleted troop.

Historical Scenario, designed to be played as the Americans.

Note that your infantry is mounted on the tanks at the beginning of the scenario, so be careful where you drive!
Quote:
Rhine Crossing at
Wesel

Great Britain
vs.
Germany

Date: 23rd of March, 1945
Location: Rhine River at Wesel

Part of the "Rhineland" series of scenarios

Designed By: Ts4EVER

Even though Patton's Third Army had already taken a Rhine bridge at Remagen in a surprise attack, Montgomery's own Rhine crossing, codenamed "Operation Plunder", still went ahead.
True to his signature style, it was a huge setpiece battle, involving meticulous preparations and various specialist units. One of the crossing points was near the town of Wesel.

Close to midnight on the 23rd, 46 Royal Marine Commando is tasked with crossing the river in their amphibious vehicles and seizing the Grave Insel, a peninsula formed by an old arm of the Rhine.
It is guarded by various antiaircraft guns, a strongpoint near the waterman's house and units from the 8th Fallschirmjaeger Division.

Once the island is in British hands, the Commandos will move out towards Wesel itself, which at this time will be subjected to a heavy bombing raid. Note that the approaches to the town are most likely mined.

Historical Scenario, designed to be played as the British.
Quote:
Wesel Inferno

Great Britain
vs.
Germany

Date: 24th of March, 1945
Location: Rhine River at Wesel

Part of the "Rhineland" series of scenarios*

Designed By: Ts4EVER

After securing their landing site and welcoming follow on forces from the 1st Commando Brigade, the Royal Marines start their advance on the town of Wesel.
Their way is guided by the huge firestorm caused by the heavy bomber raid in preparation for the infantry assault. While it seems impossible, some of the defenders have survived the bombing and are readying their weapons to fight.

46 Royal Marine Commando is supposed to capture Wesel (or what is left of it) once the last bombers have dropped their loads. They are supported by some of the remaining Buffaloes, but are generally understrength due to the earlier fighting on the Grave Island.
Reinforcements from 1st Commando Brigade are on their way to support them.

After the city is cleared, they are to move north in order to link up with the American 17th Airborne Division, which will be dropped late in the morning as part of Operation Varsity.

Historical Scenario, designed to be played as the British.
Quote:
Dierfordt

USA
vs.
Germany

Date: 24th of March, 1945
Location: Drop Zone W, North of Wesel

Part of the "Rhineland" series of scenarios*

Designed By: Ts4EVER*

The Allies have learned from their costly mistakes during Operation Market Garden: For Operation Varsity, the paratroopers and glider infantry will land directly ahead of the main assault, thus being able to link up with them immediately.
The US 17th Airborne Division will land directly north of the ruined city of Wesel and secure the Diersfordt Forest. After that, they will link up with the Royal Marines advancing from the south.

The paratroopers will jump during daylight hours into their drop zone. The first step will be destroying any Germans contesting the landing and securing a safe perimeter around the zone.
It is especially important to destroy any German gun or infantry positions in the forest to the west. Once this is achieved, they will advance into the forest and take Diersfordt, as well as its historic castle.

German forces are believed to be weak, but could have support from some tanks or assault guns. To combat this, the 17th Airborne has received some of the new 57mm recoilless rifles.

Historical Scenario, designed to be played as the Americans.
Quote:
Horsas at Hamminkeln

Great Britain
vs.
Germany

Date: 24th of March, 1945
Location: Landing Zone O, West of Hamminkeln

Part of the "Rhineland" series of scenarios

Designed By: Ts4EVER

The Allies have learned from their costly mistakes during Operation Market Garden: For Operation Varsity, the paratroopers and glider infantry will land directly ahead of the main assault, thus being able to link up with them immediately.
The 6th Airborne Division will land directly north of Wesel, in order to seize crossings over the river Ijssel as well as the town of Hamminkeln.

The coup de main force will land in gliders in Landing Zone O, directly west of Hamminkeln. Once the landing zone is secured, the first priority is the seizure of two bridges over the Ijssel.
Reinforcements will arrive from Landing Zone R in the south, including airborne tanks, in order to capture the town itself.

German forces are a mix of paratroopers and remnants of the 87th Division. They might have some tanks in support. There are also several Volkssturm units of questionable strength in the area.

Historical Scenario, designed to be played as the British.
Attached Files
File Type: zip scenario Pack 4.zip (314.0 KB, 673 views)
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  #15  
Old January 6th, 2016, 10:00 PM
MarkSheppard's Avatar

MarkSheppard MarkSheppard is offline
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Default Re: Ts4EVER scenarios

Quote:
German forces are believed to be weak, but could have support from some tanks or assault guns. To combat this, the 17th Airborne has received some of the new 57mm recoilless rifles.
I read an AAR at the National Archives II by ETO units on the effects of the new RCLs in combat against the Germans; and basically, a house full of Germans surrendered to some troops using the RCL (can't remember at the moment if it was a 57 or 75) because they thought that a tank was shelling their position; and when they found out that it was just a man portable launcher, they got really, really, upset.
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  #16  
Old January 11th, 2016, 10:14 AM

RetLT RetLT is offline
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Default Re: Ts4EVER scenarios

Just finished up this fun set of scenarios. I found some minor problems in the last 2.

In the Dierfordt scenario several of the C-47s are set to drop off map in the top left corner of the map. I redirected these to land near the castle on turn 8

In the Horsa scenario I moved the entire drop to the fields north west of the town. The gliders were slaughtered in their initial landing zones making for a very short scenario.
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  #17  
Old January 11th, 2016, 10:48 AM

Ts4EVER Ts4EVER is offline
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Default Re: Ts4EVER scenarios

Thanks, I will look into it! That being said, I did playtest the horsa scenario with the standard landing spots and managed to win. I might make the German forces in the vicinity of the historical landing zone a bit weaker though, since it might be that it is too dependent on luck in the initial landing.
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  #18  
Old January 11th, 2016, 12:03 PM

Ts4EVER Ts4EVER is offline
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Default Re: Ts4EVER scenarios

Good catch on the drop zones, wonder how that happened.

Anyway, here is fixed version of the pack.
Attached Files
File Type: zip scenario Pack 4.zip (314.1 KB, 687 views)
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  #19  
Old May 1st, 2016, 12:10 PM

Ts4EVER Ts4EVER is offline
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Default Re: Ts4EVER scenarios

Has anybody tried out one of these scenarios in the latest patch? Any feedback?
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  #20  
Old May 10th, 2016, 08:22 AM

Ts4EVER Ts4EVER is offline
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Default Re: Ts4EVER scenarios

Hi,
I made a fifth scenario pack, the continuation of the "Rhineland" series. I guess technically it is half a prequel because it technically jumps back in time, but let's not split hairs So basically, it's more late war action, this time featuring Kingtigers, Pershings, Jagdtigers etc... all the good stuff.
I may make a third installment covering the end of the war, maybe including Comet tanks, Kriegsmarine infantry, infra red tanks... we will see.

Enjoy and please test it. We have almost a year before a new patch comes out, so there is lots of time to test and perfect. Last time testing led to a quite serious bug being fixed, for instance.

Quote:
Remagen

USA
vs.
Germany

Date: 7th of March, 1945
Location: Rhine bridge at Remagen

Part of the "Rhineland" series of scenarios

Designed By: Ts4EVER

Two weeks before the launch of Operation Plunder and Varsity, American forces advancing to the Rhine river noticed that the bridge at Remagen had not yet been blown by the retreating Germans.
A Company of armored infantry supported by a platoon of brandnew "Pershing" tanks set out to secure the crossing.

Advance through the city of Remagen, cross the bridge, destroy the entrance to the railway tunnel and capture the peak of the Erpeler Ley overlooking the bridge. Your Pershing tanks
are some of the first to be used in combat and losing one will earn you a high point penalty after the match.

In real life the Germans did set off the charges on the bridge as the Americans were crossing it, but failed to destroy the bridge. It became, however, temporarily uncrossable by tanks. Because of this, there is a "rough" hex blocking movement over it.
German forces around the bridge are weak, consisting of convalescent and Volkssturm troops. Flak and pioneer units are also in the vicinity and may be used to counter attack your bridgehead. We do not expect enemy tanks.

Historical Scenario, designed to be played as the Americans.
Quote:
Too little, too late


USA
vs.
Germany

Date: 23rd of March, 1945
Location: Remagen Bridgehead

Part of the "Rhineland" series of scenarios

Designed By: Ts4EVER

In the last two weeks the Germans have desperately tried to destroy the Ludendorff bridge that was so surprisingly captured by our forces on the 7th.
To accomplish this, they used among other things jet fighters, V2 rockets and even frogmen. While the bridge did eventually collapse, American engineers had a secondary one up in no time. It seems that now,
on the eve of the American breakout attempt and the Rhine crossings in the north, the Germans are trying to collapse the bridgehead by ground counter attack.

A Company of the 1st US infantry division, supported by some Sherman tanks, is occupying an exposed forward position in the little village of Fernegierscheid. Listening posts have recently been driven out of the surrounding wooded valleys by German patrols.

The Germans are preparing an attack on the village, using the cover of the forests. Hold the position and destroy any Panzer attacking the allied position. Note that due to close proximity to the Kassel tank factories, the Germans have fielded an unusual number of heavy tanks and tank destroyers in this area.
Because of this, a platoon of M36 GMCs is held in reserve.

Historical Scenario, designed to be played as the Americans.
Quote:
Rush to Altenkirchen

USA
vs.
Germany

Date: 26th of March, 1945
Location: Remagen Bridgehead

Part of the "Rhineland" series of scenarios*

Designed By: Ts4EVER*

Operation Voyage, the breakout from the Remagen Bridgehead, is shaping up to be a resounding success, with the depleted German forces disintegrating everywhere. The spearhead of the 3rd US Armored Division is closing in on the town of Altenkirchen, where a major German repair depot is suspected.

The objective is to reach the outskirts of Altenkirchen as quickly as possible. Recon forces will brush aside retreating Germans on the road, while follow on tanks and infantry will deal with any serious opposition.

German resistance is weak and disorganized, however, they will use any bottleneck they can find in order to ambush you and inflict casualties.

Historical Scenario, designed to be played as the Americans.
Quote:
The devil is loose

Germany
vs.
USA

Date: 30th of March, 1945
Location: South of Paderborn

Part of the "Rhineland" series of scenarios

Designed By: Ts4EVER

General Rose of the 3rd Armored Division was the highest ranking American officer killed in action during World War 2. On March the 30th 1945, he was moving north towards Paderborn as part of Task Force Welborn. As they passed the castle of Hamborn the column was ambushed.

The enemy consisted of a platoon of Kingtiger heavy tanks of the 503rd Heavy tank bataillon, which were deployed to support infantry of SS Panzer-Brigade Westfalen. Having been driven off earlier by American air power, they now emerged from the woods and started to shoot up the American convoy from the flank. The terrain objectives are relatively insignificant: the goal is to take out American forces and the HQs, while sustaining as few casualties as possible.

General Rose was trapped between wrecks and a Tiger tank. Trying to surrender, he was shot to death by the tank commander. When asked about the cause of this war crime later, the German commander responded: "The devil was loose on that road."

Historical Scenario, designed to be played as the Germans. Note that there is already an older scenario depicting this action, however I believe that this take is the more historically correct one.
Quote:
Bazooka Town

USA
vs.
Germany

Date: 31st of March, 1945
Location: South of Paderborn

Part of the "Rhineland" series of scenarios

Designed By: Ts4EVER

Yesterday, General Rose of the 3rd Armored division was killed in a German ambush. The Allies had no time to dwell on this development though: The drive on Paderborn was still on, and resistance was stiffening.

The twin village of Kirch- and Altborchen is a local center of resistance, nicknamed "Bazooka Town". In order to clear it, flamethrowers and engineering equipment has been dispatched.

The enemy consists of SS infantry, which makes up their lack of training and proper equipment through countless anti tank rockets and sheer fanaticism. They will have to be burned out of every house and basement. Heavy armor from the 503rd Heavy Tank Bataillon is supporting them.

Historical Scenario, designed to be played as the Americans.
Attached Files
File Type: zip scenario Pack 5.zip (277.9 KB, 658 views)
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