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  #11  
Old July 24th, 2012, 05:44 PM

rdonj rdonj is offline
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Default Re: New Game - Microless MA

Okay, switched you Valerius.
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  #12  
Old July 24th, 2012, 10:19 PM
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Default Re: New Game - Microless MA

I'll bit. Machaka.
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  #13  
Old July 25th, 2012, 12:00 AM

jimbojones1971 jimbojones1971 is offline
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Default Re: New Game - Microless MA

Any plans for when this will kick off? Still trying to work out what I should do with my pretender :-)
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  #14  
Old July 25th, 2012, 01:59 AM

Valerius Valerius is offline
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Default Re: New Game - Microless MA

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Originally Posted by jimbojones1971 View Post
Still trying to work out what I should do with my pretender :-)
Same here; the lack of boosters means you'll need your pretender for a lot of high level magic.

And on that note... Sorry rdonj, but could you please switch me one more time, to Man? This is a habit of mine, that I'll switch nations a couple of times before the game begins. But I'll stick with this one. I think.
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  #15  
Old July 25th, 2012, 02:12 AM

Ossa Ossa is offline
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Default Re: New Game - Microless MA

Machaka please
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  #16  
Old July 25th, 2012, 04:07 AM

rdonj rdonj is offline
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Default Re: New Game - Microless MA

Mmh, I'd forgotten to update the player list here when the last guy joined up on the other forum. Well. I guess we can take you ossa, but you're absolutely the last and you'll need to pick a different nation.

Speaking of maps, I'll take suggestions for maps now. And the game will start when I've finished the mod and decided on a map. I may end up no-indifying a map for the game, which wouldn't take too long. Anyway most likely the game will start in 2-3 days.

And sure valerius, I'll switch you again :P
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  #17  
Old July 25th, 2012, 12:24 PM
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Default Re: New Game - Microless MA

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Originally Posted by Ossa View Post
Machaka please
Sorry Ossa, called it last night.
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  #18  
Old July 25th, 2012, 03:18 PM

Valerius Valerius is offline
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Default Re: New Game - Microless MA

Wow, it's been a while since I've been in a game that will need a map this large. Hopefully the no forging aspect is successful in reducing micro.

Maybe elmokki's Plane of Rusty Nails? Slightly higher prov/player average than I go for these days but not too extreme. And it looks like Cal uploaded a version with 10 land/1 water fixed starts to the server so maybe you could use that as a base to make a NI version (and maybe eliminate the water start as well, though I suppose it won't do any harm leaving it in in case someone else wants to use the NI version with a water nation).

While I don't like the Dominions water nation mechanics and am glad there are none of them in the game (which in any case would be a problem with the lack of magic items) the fact that the map does have some water provinces will give amphibious/aquatic units a chance to shine.

Or maybe Shadowshore? A bit lower provs/player average might help make the endgame more tolerable for the final nations.
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  #19  
Old July 26th, 2012, 05:39 AM

Ossa Ossa is offline
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Default Re: New Game - Microless MA

Hmm... then I'll go with Bakenobo
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  #20  
Old July 26th, 2012, 04:21 PM

rdonj rdonj is offline
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Default Re: New Game - Microless MA

Hey. Coming to you from my phone today. Have no internet for my computer, so the game will be delayed. Finished the mod last night but haven't gotten to maps yet. Ideally I'd have released the mod today but that's not going to happen now. Hopefully will have internet access again tomorrow to get this game going.
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