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January 7th, 2002, 09:57 PM
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Lieutenant General
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Re: Why Planet refuses to build?
in older Versions of se4, it was possible to use modded data files to enter illegal designs into your queue. depending on the type of design, and what was wrong with it, sometimes they would not be recognized by the game host and deleted from the queue when the turn is processed.
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January 8th, 2002, 12:14 AM
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General
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Re: Why Planet refuses to build?
quote: there is also a line in the facility or settings file that states '# of pop required per facility.'
That feature is known to not be implemented yet. quote: if you are over the wp won't be built until your current number is reduced, I believe wp's are counted as units.
That limit is on units in space, which WPs never are. It's possible to build mines and satellites and not be able to launch them until you destroy some of the older ones.
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January 8th, 2002, 08:33 AM
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Brigadier General
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Re: Why Planet refuses to build?
cap, are you sure, i know thats what it says in the manual, but i've had it where once limit for units was reached it wouldn't let me build any wp's. as soon as I destroyed some mines or sats, I was able to build, the wp's just stayed in the build que but they wouldn't build,
at least that was the way it was in earlier Versions 1.35 etc. really haven't paid it much attenion with 1.49, I just figured it was the same as before. have to ck it out tks
just some ideas mac
[ 08 January 2002: Message edited by: mac5732 ]
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just some ideas Mac
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January 9th, 2002, 01:27 AM
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Lieutenant Colonel
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Re: Why Planet refuses to build?
Well there are definately no limits on units reached as it is very early in the gaame. The planet is blockaded though. Does this reduce the available resources below what is shown in the eempire status window? Or is it simply not possible to build on a blockaded planet which is what I suspect.
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January 9th, 2002, 01:30 AM
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Lieutenant Colonel
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Re: Why Planet refuses to build?
quote: Originally posted by Krakenup:
If he is not a Natural Merchant, did he lose his Space Port?
Mmmm not sure about this. But is a Space port required? I know you can build WP's in a new system that does not yet have a space port.
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January 9th, 2002, 01:50 AM
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National Security Advisor
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Re: Why Planet refuses to build?
Space ports are only require to get resources in, not to build.
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January 9th, 2002, 01:58 AM
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Re: Why Planet refuses to build?
quote: cap, are you sure
Well, to be honest, not absolutely. I'm just repeating things I remember from older threads on these Boards. I've never run into either the unit or ship limit in any game I've played. quote: The planet is blockaded though. Does this reduce the available resources below what is shown in the eempire status window?
But is a Space port required?
If an empire's only homeworld is blockaded, the resource production drops to the minimum of 500 per turn of each resource. I think losing the spaceport would do the same thing. It might also drop the available storage capacity to the starting level of 50000, but I'm not sure about that. But if it's not building the WP due to insufficient resources, he should still be getting some log message about it.
[ 09 January 2002: Message edited by: capnq ]
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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January 9th, 2002, 03:17 AM
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Shrapnel Fanatic
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Re: Why Planet refuses to build?
Blockaded planets are able to construct everything as normal. They only lose the resources that they produce. Well, they also grow unhappy, but that takes a bit of time, and isn't really the point here.
[ 09 January 2002: Message edited by: Imperator Fyron ]
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January 9th, 2002, 08:58 PM
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Brigadier General
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Re: Why Planet refuses to build?
just a thought, does your wp that you want to build show in the build que for that planet? If it does, what message does it say in regards to builds on you planet screen? never, or does it give time frame and if so does the time frame change each turn? Have you tried re-designing the wp? possible problem with current wp build for some reason. Try re-designing it and then try and build the new one, see what happens
just some ideas mac
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just some ideas Mac
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January 10th, 2002, 05:18 AM
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Second Lieutenant
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Re: Why Planet refuses to build?
i have only rarely encountered this (mostly when switching mods and the component #'s don't match) but you can get things (ship sizes, designs) that you have designed but haven't researched. You cannot build these designs (as noted by a 'insufficient technology' in grey) but they can be put in your build queue IIRC. I'm not sure if this is the problem though, it would have to be pretty screwy for this to be it.
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