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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #11  
Old April 29th, 2012, 04:52 AM

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Default Re: Zombies! 1.0

Quote:
Originally Posted by Doo View Post
How about a zombie food chain, the top tough zombies generate lesser zombies when they kill, who generate lesser zombies when they kill, who generate Ghouls and longdead when they kill?
Not possible. You can make weapons spawn soulless upon kills, the specific unit id to be exact, nothing else. Shame, but that's how it is.
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  #12  
Old May 2nd, 2012, 09:54 AM
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Default Re: Zombies! 1.0

Could a mod move this topic to the correct forum please?

Damn I'm not allowed to use the report button for this.
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  #13  
Old May 6th, 2012, 05:13 PM
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Default Re: Zombies! 1.0

Thread moved as per request.
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  #14  
Old May 7th, 2012, 01:02 PM
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Default Re: Zombies! 1.0

Thanks Edi.
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  #15  
Old May 16th, 2012, 03:31 AM
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Default Re: Zombies! 1.0

I upladed this to Llamaserver since I could not find it from the database. I hope thats ok... we R gonna try it on our starting game.
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  #16  
Old May 16th, 2012, 05:08 AM
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Default Re: Zombies! 1.0

Sure, I might have missed some soulless or ghouls. Let me know. Also, it really doesn't have that much of an effect. Soulless are just a bit better now.

...

Scratch that. I have not tested skelly spam. The soulless variant might be a bit of an army killer right now.

(I never really intended for this to be a serious MP mod btw. More a fun thing I wanted to do).

A well, keep me informed. Which game?
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  #17  
Old May 16th, 2012, 05:24 AM
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Default Re: Zombies! 1.0

herehere: http://forum.shrapnelgames.com/showthread.php?t=48791
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