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April 21st, 2012, 03:12 AM
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General
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Join Date: Oct 2007
Posts: 3,007
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Re: EA-UGH The rise of Cavemans
Well, absolutely THE only sensible bless for an elephant-like creature is Nx, with x preferably being 9 so berserk and they won't run away trampling you. This could feel very strong but they will always no matter what be incredibly vulnerable to magic and still largely lacking in protection, so they should be killable. But it'd make them a bit trickier to deal with.
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April 21st, 2012, 04:30 AM
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Private
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Join Date: Apr 2012
Location: Sweden
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Re: EA-UGH The rise of Cavemans
Quote:
Originally Posted by legowarrior
I love the idea of a stampede, but what do you think of making them sacred? Maybe not all of them, but a sacred Mammoth or Mastodon would be fun to have on hand.
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yeah, like the idea of making them sacred, so i think i will do them sacred
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April 21st, 2012, 05:01 AM
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Second Lieutenant
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Join Date: Dec 2010
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Re: EA-UGH The rise of Cavemans
Mastodons and mammoths looked very similar, but calling them mastodons would serve to disinguish them from the Caelum mammoths. I guess you could make them a slightly different colour as well.
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April 21st, 2012, 07:47 AM
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Second Lieutenant
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Join Date: Dec 2008
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Re: EA-UGH The rise of Cavemans
And Mastodons have straighter tusks, but for charging. On the other hand, they are slightly smaller, which makes me sad.
I think this will be a very interesting nation. If you ever think it needs more power, you could always create a master race to control them. Puppet masters if you will, like Atlantis is to Mictan in the late era. No troops, just 2 or so leaders that are capital only and frail.
Ah, that might be too much. I just think that nation needs a motivation. They seem a little lack luster in the brains department, so something besides just the god must be pushing them to conquer the world.
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April 21st, 2012, 08:27 AM
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Private
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Join Date: Apr 2012
Location: Sweden
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Re: EA-UGH The rise of Cavemans
Quote:
Originally Posted by legowarrior
And Mastodons have straighter tusks, but for charging.
I think this will be a very interesting nation. If you ever think it needs more power, you could always create a master race to control them. Puppet masters if you will, like Atlantis is to Mictan in the late era. No troops, just 2 or so leaders that are capital only and frail.
Ah, that might be too much. I just think that nation needs a motivation. They seem a little lack luster in the brains department, so something besides just the god must be pushing them to conquer the world.
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Hehe, thats alredy under construction. But not in EA, their will they be stupid raging cavemens. But if you look at the MA picture. You have a creepy looking guy in the down right corner. Thats a new interesting race im working on, that will lead the cavemens during the MA era. And also add som deathmagic to the nation.
I become very attached to this nation myself, so i will add a story to the nation and bring them all the way to LA eventualy.
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April 21st, 2012, 09:03 AM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
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Re: EA-UGH The rise of Cavemans
I will look forward to it. When you have it all worked out, I'd love to involved in a test game. Maybe after we worked out the kinks, we can do MA Jomon versus your unpronounceable cavemen.
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April 21st, 2012, 12:57 PM
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Private
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Join Date: Apr 2012
Location: Sweden
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Re: EA-UGH The rise of Cavemans
have anyone any idea how to make an remote attack spell?
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April 21st, 2012, 12:57 PM
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Private
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Join Date: Apr 2012
Location: Sweden
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Re: EA-UGH The rise of Cavemans
Quote:
Originally Posted by legowarrior
I will look forward to it. When you have it all worked out, I'd love to involved in a test game. Maybe after we worked out the kinks, we can do MA Jomon versus your unpronounceable cavemen.
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sounds fun
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April 21st, 2012, 01:34 PM
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Major General
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Join Date: Mar 2007
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Re: EA-UGH The rise of Cavemans
Quote:
Originally Posted by Serfinus
have anyone any idea how to make an remote attack spell?
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CBM is a great resource for modding tips and tricks. Take a look at Machaka's "Send Hunter Spider" spell. If you change the effect from 10050 to 10038 it will become an attack on a province rather than an assassination (see page 21 in the modding manual for more effects).
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April 21st, 2012, 02:58 PM
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Private
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Join Date: Apr 2012
Location: Sweden
Posts: 29
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Re: EA-UGH The rise of Cavemans
Quote:
Originally Posted by Valerius
Quote:
Originally Posted by Serfinus
have anyone any idea how to make an remote attack spell?
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CBM is a great resource for modding tips and tricks. Take a look at Machaka's "Send Hunter Spider" spell. If you change the effect from 10050 to 10038 it will become an attack on a province rather than an assassination (see page 21 in the modding manual for more effects).
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kk, thanks. will take a look at it. I hope I also get how to add both commander and u nits but i guess the units is the extra spell command
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