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  #11  
Old February 7th, 2012, 01:59 PM
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Default Re: CoE3 game variation ideas

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Originally Posted by Gandalf Parker View Post
For an interesting solo game using the skills of Kristoffer for providing a feel for ancient nations, lets try the Barbarian Hordes against the Roman Empire? The Senator nation as an AI on its most difficult setting while human players are all allied against it. Or, some of the Barbarian nations could be set to AI. One human barbarian nation allied with 6 AI barbarian nations. The AI does play well enough to make that fun also.

I like the sound of that one... good idea. I really want to play a large co-op game against the AI. Problem is that when the game is released is when I'll be most busy

By the way Gandalf, when you say a class is set at "human level" I've inferred that this means AI set to Jester?
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  #12  
Old February 7th, 2012, 02:04 PM
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Default Re: CoE3 game variation ideas

I think that a game like that would be fantastic in an IRC channel or using player-mics like a VoIP conference call. These games play at a fast pace and the chatter would be as much fun as the game. Not as hectic as a real-time shooter. Slow enough for all the commenting you want to make but fast enough to not have any boring waits.
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  #13  
Old February 7th, 2012, 04:41 PM

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Default Re: CoE3 game variation ideas

Just an observation, the dwarf queen has the largest sprite.
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  #14  
Old February 7th, 2012, 04:58 PM
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Default Re: CoE3 game variation ideas

Depends on what you mean by largest
On that screen it looks like she and the Troll King about about the same height but She has more girth
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  #15  
Old February 7th, 2012, 05:12 PM
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Default Re: CoE3 game variation ideas

Is there going to be an option for SP (or maybe even MP) where you can adjust the resources for a human player like you can for the AI? It would make it a lot easier to test out different strategies.
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  #16  
Old February 7th, 2012, 07:25 PM
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Default Re: CoE3 game variation ideas

There is in the scenario commands. Im hoping someone might make a tutorial map with added starting resources.
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  #17  
Old February 7th, 2012, 08:36 PM
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Default Re: CoE3 game variation ideas

These are some cool ideas.

I'd like to ask about AI. I noticed that most AARs here tend to use the Knight level (level 4). As far as I understood, the Jester level (level 2) is the non-cheat level. How competent is the AI at the Jester level? Is it too easy so that you have to use the 4th level?

The reason I ask is I like playing SP and I absolutely hate cheating AI (on the other hand I don't reload saved games either). I'd like to be on equal footing with the AI. Do you think we'd be able to have challenging games at the Jester level?
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  #18  
Old February 7th, 2012, 09:01 PM
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Default Re: CoE3 game variation ideas

It depends on what you mean by cheating.
The AI does get a percentage boost to its resources. However it does not seem to know the whole map or have any non-player information.

As for the Knight thing, the people doing the AARs have been playing this game continually for months. Our challenge level that we have to work hard to beat has gone up two small steps. And even then, I only play with an equally high AI partner.

The later levels of AI make huge jumps in its bonuses. I think it will be a LONG time before I consider playing at those levels.
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  #19  
Old February 7th, 2012, 10:34 PM
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Default Re: CoE3 game variation ideas

Yeah, I do consider resource advantage cheating. But at least you're not playing at the most difficult level which a lot of people can do for most games. I guess I'll just have to play and see.
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  #20  
Old February 8th, 2012, 02:52 AM
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Default Re: CoE3 game variation ideas

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Originally Posted by Tarrax View Post
Yeah, I do consider resource advantage cheating. But at least you're not playing at the most difficult level which a lot of people can do for most games. I guess I'll just have to play and see.
Play against Emperor AI in CoE3? Bwaaaaahahahahaaaaa! Good luck with that for anyone who tries without having several allied players. Even at Knight level some of the AIs tend to amass enough troops to steamroll you. Take the Senator. Class bonus is 50% gold and 50% trade bonus, then tack on the AI bonus of 50% and you'll be drowning in legionnaires in no time. The Emperor AI has a 500% gold and resource bonus, so...
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