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  #11  
Old January 26th, 2012, 06:51 PM

Olm Olm is offline
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Default Re: How lucky can you be?

Quote:
Originally Posted by JonBrave View Post

So now I want to cast "Doom" in battle. That curses enemy units, causing them "bad luck" in combat...

What is "bad luck"? If "good luck" is: once decided hit has reached, 25(?)% chance no effect", how can "bad luck" increase anything?

Is bad luck negative luck? Does it stick with you? Can you "cancel" it with "good" luck? If I cast "Personal Luck" when I already have "Luck Charm" item on me, but opponent curses me with Doom, does that cancel just 1 of the 2 "good luck" "slots", so it was worth having both initial buffs?

Is it just me who wonders about these things...?
Luck has 50%(!) chance to ignore a hit.
Curse has the effect to double the probability of getting afflictions. It has nothing to do with luck.
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  #12  
Old January 26th, 2012, 06:55 PM

JonBrave JonBrave is offline
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Default Re: How lucky can you be?

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Originally Posted by Olm View Post
Luck has 50%(!) chance to ignore a hit.
Curse has the effect to double the probability of getting afflictions. It has nothing to do with luck.
Oooohhhhhh.... So when the tooltip says "Cursed units have bad luck in combat", that's a bit of a fib/misleading/unclear??
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  #13  
Old January 26th, 2012, 08:31 PM

Knai Knai is offline
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Default Re: How lucky can you be?

Quote:
Originally Posted by JonBrave View Post
Quote:
Originally Posted by Olm View Post
Luck has 50%(!) chance to ignore a hit.
Curse has the effect to double the probability of getting afflictions. It has nothing to do with luck.
Oooohhhhhh.... So when the tooltip says "Cursed units have bad luck in combat", that's a bit of a fib/misleading/unclear??
It's unclear, but nothing else. Basically, there is Luck, and then there is luck. Getting wounded twice as often is bad luck, but not bad Luck. Bad luck is very broad, bad Luck would be something along the lines of having a 50% chance to get hit right after being missed - it doesn't actually exist as a mechanic, so that would be speculation.
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  #14  
Old January 26th, 2012, 08:31 PM
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brxbrx brxbrx is offline
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Default Re: How lucky can you be?

A lot of common words that are used to describe effects are effects themselves. "Luck" is an example of such a word.
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  #15  
Old January 27th, 2012, 12:14 PM
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Soyweiser Soyweiser is offline
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Default Re: How lucky can you be?

iirc there is one rare unit (perhaps a horror) that has a special curse luck attack that does something else than simply curse. But I never really encountered that one
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Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
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