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  #11  
Old January 19th, 2011, 10:26 AM

Calahan Calahan is offline
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Default Re: Llamaserver and patch 3.26

That was some good scaremongering Wraith. Trying to force your foes in all your games to panic and sumbit rushed turns as quickly as possible, just in case the llamaserver started rejecting them during a tantrum.

I don't know, some players really will do anything to win
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  #12  
Old January 19th, 2011, 10:34 AM

Executor Executor is offline
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Default Re: Llamaserver and patch 3.26

Huh, reminder emails aren't being sent it seems.
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  #13  
Old January 19th, 2011, 05:59 PM

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Default Re: Llamaserver and patch 3.26

I received one 10 minutes after your post, so it works for me.
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  #14  
Old January 24th, 2011, 08:03 PM

dehm dehm is offline
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Default Re: Llamaserver and patch 3.26

The llamaserver seems crashed at 21:50 without host nor execute... some problem?
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  #15  
Old January 24th, 2011, 08:09 PM

dehm dehm is offline
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Default Re: Llamaserver and patch 3.26

It says:

Last updated at 21:50 GMT on Monday January 24th
Current time: 00:08 GMT
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  #16  
Old January 24th, 2011, 08:45 PM
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Default Re: Llamaserver and patch 3.26

It had the same problem two days ago as I recall.
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  #17  
Old January 25th, 2011, 03:41 AM

Korwin Korwin is offline
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Default Re: Llamaserver and patch 3.26

Forced Hosting didn't work.
Hope I don't get two turns after reboot, or whatever needs to be done.
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  #18  
Old January 25th, 2011, 04:42 AM

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Default Re: Llamaserver and patch 3.26

Yeah, this is caused when a game takes forever to host. It is a mysterious dominions bug that occasionally hosting takes infinite time, so the server gets stuck till I come and kill it. If I kill it it hosts again without using any 2h files so everyone stales. This normally works but obviously isn't ideal.

The game FirstBlood caused this delay, and the one a couple of days ago. I haven't checked but I suspect they rolled back to avoid the mass stale, and got the same problem again. Unfortunately while the bug remains there's no better solution than the current setup, so far as I can see. Well actually, it has just occurred to me that it would be better if the server gave up after 6 hours rather than waiting for me to come and kill it. Maybe I will try to implement that soon.
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  #19  
Old January 25th, 2011, 04:55 AM
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Default Re: Llamaserver and patch 3.26

Perhaps it's a good time to report that I've noticed the following phenomena in two games I'm admining, GotM and YARG2 (in which rdonj is the real admin and I just help out with mundane stuff).
So, games seem to slip hosting by increments of 24h. It happened twice in GotM and IIRC twice in YARG2. I basically take note of that (using the admin log to make sure) and decrement the 24h but thought it may be prudent to share my observation.

If it happens again I can send a PM or email.
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  #20  
Old January 25th, 2011, 02:55 PM
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Amhazair Amhazair is offline
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Default Re: Llamaserver and patch 3.26

Same happened to Troubling Times, (once) but according to... someone* ... Llama(beast or server) added 24 hours during the patching to 3.26, so that was allegedly normal behaviour.

*Edit: the someone in question being Priestyman.
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