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December 20th, 2010, 11:56 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Is this possible, and how hard would it be?
The only modding item left I think is making the items.
But apparently that might be difficult since its about the only "lets add stuff to the game" area that I havent seen multiple mods for. Too bad because Id really like to see one on par with the more pretenders, more heroes, more magic sites, more summons, more spells, more nations mods.
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December 21st, 2010, 01:03 AM
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Sergeant
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Join Date: Sep 2010
Location: Burbank, CA
Posts: 317
Thanks: 1
Thanked 5 Times in 3 Posts
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Re: Is this possible, and how hard would it be?
Quote:
Originally Posted by Gandalf Parker
The only modding item left I think is making the items.
But apparently that might be difficult since its about the only "lets add stuff to the game" area that I havent seen multiple mods for. Too bad because Id really like to see one on par with the more pretenders, more heroes, more magic sites, more summons, more spells, more nations mods.
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Wow, I thought would have been the easy part... this attack, this defense, yada yada yada, lets you summon so and so.
I think the simplest thing, thematically, would be to have the items be big-time gem generators, but I have so little experience with this game that I'm not sure how that would affect balance.
For now, I have a learning curve with Campaign Cartographer 3, but hopefully it won't take me too long to grasp.
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December 21st, 2010, 10:09 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Is this possible, and how hard would it be?
Its been mentioned here before. Not sure if any of the old posts would help but here they are....
http://www.google.com/webhp?rls=ig#s...4ee6e4e8056c32
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December 21st, 2010, 11:42 AM
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Corporal
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Join Date: Nov 2010
Posts: 107
Thanks: 4
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Re: Is this possible, and how hard would it be?
Maybe mod existing items to be powerful gem generators, than stick immobile commanders with that item in those provinces, such that the tiem can be captured. Of course then people will just take it back to their capital.
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December 21st, 2010, 11:51 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Is this possible, and how hard would it be?
You cannot mod gem generators.
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December 21st, 2010, 07:52 PM
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Sergeant
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Join Date: Sep 2010
Location: Burbank, CA
Posts: 317
Thanks: 1
Thanked 5 Times in 3 Posts
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Re: Is this possible, and how hard would it be?
Quote:
Originally Posted by llamabeast
You cannot mod gem generators.
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So I couldn't make an item that generates 10 pearls a month, or do you just mean that I couldn't mod an existing item?
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December 22nd, 2010, 08:43 AM
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General
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Join Date: Apr 2005
Posts: 3,327
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Thanked 133 Times in 117 Posts
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Re: Is this possible, and how hard would it be?
Item modding is very limited. You cannot make an item that generates 10 pearls a month. Or change how many an existing gem generator makes. Or really anything about the special abilities items have.
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December 22nd, 2010, 11:59 AM
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Corporal
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Join Date: Nov 2010
Posts: 107
Thanks: 4
Thanked 5 Times in 5 Posts
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Re: Is this possible, and how hard would it be?
If you're willing to GM it you could send people income every month or year they hold the province~
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December 22nd, 2010, 03:31 PM
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Sergeant
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Join Date: Sep 2010
Location: Burbank, CA
Posts: 317
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Re: Is this possible, and how hard would it be?
Quote:
Originally Posted by thejeff
Item modding is very limited. You cannot make an item that generates 10 pearls a month. Or change how many an existing gem generator makes. Or really anything about the special abilities items have.
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That stinks
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December 24th, 2010, 01:52 PM
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Corporal
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Join Date: Mar 2008
Location: Somerset, England
Posts: 87
Thanks: 5
Thanked 4 Times in 2 Posts
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Re: Is this possible, and how hard would it be?
When item modding is properly implemented I hope they allow nation-specific items. I'd like to make a Forces of Vvardenfell nation (if i ever finish the Inuk) with unique artifacts to craft such as Sunder or Wraithguard, but it would kinda detract from the theme if everyone could forge them.
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