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September 14th, 2010, 10:31 AM
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Corporal
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Join Date: Feb 2008
Posts: 150
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Thanked 10 Times in 9 Posts
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Re: scouts in early age
Well, I never (unless nothing better is available or am desperate) recruit commanders from forts, indeps are always good enough for moving troops.
Just to be clear, I am talking early to midgmae, creating special forces like flying or stealthy raiders is something different, but that is usually later.
What concerns me is the time when recruiting another mage is important, so is a priest to bless my troops or scouts and not everything is established.
And scouts tend to be on the receiving end of the competition.
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September 14th, 2010, 01:30 PM
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General
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Join Date: Apr 2005
Posts: 3,327
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Thanked 133 Times in 117 Posts
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Re: scouts in early age
Yeah, commanders that can be thugged are an obvious exception to the recruit only mages when possible rule. Commanders with specific resistances can be another, using indy commanders with Abysia can be problematic.
The problem with the lack of scouts in EA is that you generally don't want an occasional scout here and there when you can't afford a mage, you want a lot of them. For scouting, gem carrying, etc. I've had problems with lack of scouts even when I've found a single scout province. But devoting a castle or two to just producing scouts is such a waste of money, even if you save by not building a lab or temple there.
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September 14th, 2010, 02:40 PM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
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Re: scouts in early age
I may have been misunderstood before, I will build them at a fortress, but will typically buy another mage first. But, if cash is a problem, I will default to a scout.
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September 14th, 2010, 04:29 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Thanked 116 Times in 73 Posts
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Re: scouts in early age
Bottom line: EA Ctis gets screwed. Indie scouts are rare and they can't even build national ones!
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September 14th, 2010, 07:28 PM
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Major
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Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
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Thanked 122 Times in 73 Posts
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Re: scouts in early age
OTOH they can get a stable of black servants early, who scouts around until you pull them back and equip them as raiders.
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Voice of ***** and her spicy crew!
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September 14th, 2010, 07:53 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
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Thanked 106 Times in 71 Posts
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Re: scouts in early age
I start off just using the starting scout and my dominion to see what is going on. I am usually lucky enough to find a province or two that produces scouts. If I can't, then I use leftover gold to recruit scouts from fortresses if I can't afford another mage. By mid game, I usually have enough black servants running around as PD killers to do scouting in addition to indy/fortress scouts I am able to make.
The indy scout is probably one of my favorite units in the game though. 20 gold in addition to not using a mage recruitment spot... absolutely priceless!
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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September 14th, 2010, 09:10 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Thanked 79 Times in 51 Posts
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Re: scouts in early age
I'll recruit scouts from Niefelheim. Sometimes, they're a better choice than other units, due to their relative cheapness, in combination with the sacredness, the ranged weapon, and the stealth.
They aren't a Niefel, but you can still use them to take the occasional underdefended province away, especially if you Prophetize your initial scout (which I often do). Ambushing is fun!
__________________
You've sailed off the edge of the map--here there be badgers!
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September 15th, 2010, 02:51 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
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Re: scouts in early age
Quote:
Originally Posted by Warhammer
The opposite is a big reason why I hate glamour nations. I was playing a friend who had TNN, my Eagle Kings were raining lightning from the sky, when he tried to counter them, my mammoths rode them down, and then when he KNEW I was going to use a storm, I had my archers light him up. But, everytime I pushed him hard or tried raiding, I would hit one of his major armies and lose the force. I wound up losing because even though I won all the big battles, I lost the war of attrition. I wasn't sure where to hit him because I couldn't see his armies. Had he played a non-glamour nation, I would have won.
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I really don't know, Caelum seems like a fairly good counter to TNN.
Flying units break castles extremely quickly, faster than the enemy can mobilize units to a given corner of the map.
Death and Water with alteration (which you should get for fog warriors) gives you frozen heart and disintegrate to deal with thugs.
Although I admit glamour is a great advantage...
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September 17th, 2010, 12:09 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: scouts in early age
The reason scouts are so rare in EA is that the distribution of independent poptypes is very different from Middle and Late Eras. Most indie poptypes with scouts are crossbows or heavy cavalry ones, which don't exist in the EA.
This leaves just one specific poptype with scouts available in EA, while there are three or four in other eras and therefore more penetration. This has been reported to IW, but there hasn't been any change in any patch.
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September 17th, 2010, 12:32 PM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
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Re: scouts in early age
And I thought rare EA scouts is a feature.
Naive.
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