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September 24th, 2011, 01:50 PM
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Colonel
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Join Date: Dec 1999
Location: Bakersfield CA USA
Posts: 1,524
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Thanked 15 Times in 13 Posts
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Re: CoE III
Leaders do have passive abilities that affect all of the units under them.
I prefer playing 'fighter' type units, so I do use mages as support units in my armies instead of as 'leaders', tho they can be used as leaders.
For now, at least, all Defenders do go first.
You do buy units in groups. A few are single purchases. They are then 'individuals' that you can place under a leader.
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September 24th, 2011, 02:53 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 529
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Re: CoE III
Any estimate on when it will be coming out?
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September 25th, 2011, 09:23 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: CoE III
No estimate yet on when or how it will be released.
@Strider the MP test games will be interesting then. Because I tend to prefer the casters over the fighter types. The casters start out weak and can be taken easily by a rush. But later in the game they get VERY powerful. Actually my favorite solo games are when I team me as a caster type with an AI who is a fighter type. Especially if they start near each other. They can overlap zones easily since they dont tend to need the same resources. And if the fighter can keep the other AIs off of me long enough I can get to cranking out some really interesting armies later on to save his butt from other casters
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September 27th, 2011, 02:41 PM
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Private
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Join Date: Nov 2007
Posts: 35
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Thanked 20 Times in 5 Posts
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Re: CoE III
Beta testers not bound by NDA? That's a refreshing change
So what are battles like compared to COE2 or Dom3?
How does the XP system work?
Is it just me or does the map look a bit colourless?
What is your favourite monster and why?
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September 27th, 2011, 11:36 PM
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Colonel
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Join Date: Dec 1999
Location: Bakersfield CA USA
Posts: 1,524
Thanks: 7
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Re: CoE III
Battles.
Right now, battles are melee units on front line (up to 20 in a line), any other melee units lined up behind them to take the place(s) of any getting killed. Ranged units and mages behind any lines of melee units. AI determines where the units are placed in lines. If the unit commander(s) are melee units, they are on the front line.
Units earn experience for fighting battles (or sitting with a 'training' commander.
Map colors look ok to me. Not sure what you may be expecting.
Monsters ain't my favorites...they kill my units I found a Beholder once...it was an army unto itself. I ran away.
To me, it's a cross between COE2 and Dom3. I really like the way it plays. Testing Dom 3 was a lot of work. COE3 is a lot of work too, but I seem to be enjoying it much more. I'm not the guru that Gandalf and Edi are, so they can give a lot better details than I can.
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October 1st, 2011, 01:08 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: CoE III
Quote:
Originally Posted by Strider
Battles.
Right now, battles are melee units on front line (up to 20 in a line), any other melee units lined up behind them to take the place(s) of any getting killed. Ranged units and mages behind any lines of melee units. AI determines where the units are placed in lines. If the unit commander(s) are melee units, they are on the front line.
Units earn experience for fighting battles (or sitting with a 'training' commander.
Map colors look ok to me. Not sure what you may be expecting.
Monsters ain't my favorites...they kill my units I found a Beholder once...it was an army unto itself. I ran away.
To me, it's a cross between COE2 and Dom3. I really like the way it plays. Testing Dom 3 was a lot of work. COE3 is a lot of work too, but I seem to be enjoying it much more. I'm not the guru that Gandalf and Edi are, so they can give a lot better details than I can.
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Yeah, you're doing just fine. I've had to pay quite a bit more attention for the manual and
Units actually earn 1 XP Per turn anyway, but commanders with the right special ability boost that by an additional 1 XP per turn and they also get 1 XP per battle (assuming they survive).
Oh, and don't get me started on beholders. They're bad enough, but go right ahead and find yourself an elder beholder and see where THAT will do to your army. It has all of 3 HP less than a normal one, but it has better magic...
http://www.illwinter.com/coe3/screenshots.html
There's a normal beholder shown at the bottom of the CoE3 screenshots page here, so upgrade that a bit and there you go...
As far as unit placement in the lines, it is done by the AI, but there is a logic to it. That will all be in final version of the manual.
I expect the battle order to stay unchanged, meaning that defender will go first and both sides will do according to the sequence we've seen so far.
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December 15th, 2011, 04:25 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
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Thanked 28 Times in 16 Posts
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Re: CoE III
Will CoE III be moddable?
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December 16th, 2011, 03:55 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: CoE III
Quote:
Originally Posted by Johan K
There is no modding support in CoE3 right now. It will probably be added, but maybe not until after it has been released.
The cosmology will be similar to Dominions, at least the void and horrors will make it into CoE3. Nations are not the same though. CoE is more about a powerful character like the necromancer, he does not rule a large nation like the pretender gods in Dominions.
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That's the latest news so far, from mid-August.
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January 20th, 2012, 11:22 PM
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Corporal
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Join Date: Oct 2009
Posts: 114
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Re: CoE III
I'd like to thank the testers for posting their thoughts. I had completely forgotten about this game, but after reading up on it a bit, I can't wait to play it.
Will this be available in the Shrapnel store, though? I see there's a pre-order deal on Desura, but I can't find any information about the game being made available anywhere else. Does anyone know?
Thanks.
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September 28th, 2011, 09:13 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: CoE III
@Strider: You're doing fine.
@ Snoddasmannen:
Hmm... well combat is hands-off (you dont direct units while the combat occurs). So far there is no formations and no actual scripting altho you can select a mages memorized spells from his spell list. This game has much less micromanagement than Dom3 and moves much quicker
Maybe you saw the map in Winter? Since its a tiled map, its able to go thru changes such as for a season, or if a forest is destroyed, or a meteor strike etc etc. So I think its far from colorless except maybe in the winter
My favorite monster? Necrotod that the Echanter can make because it can charm other units to join you. Or the metal dragons that the Horologist can make. Or the Giant Fungus that the Witches can make which were a real irritation until I learned how to make use of them.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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