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  #11  
Old February 4th, 2010, 07:38 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Survivor, a discussion on a MP game concept

For some reason its reminding me of my musical chairs variation. A blitz game where the last .2h sent on each turn is automatically staled. 3 stales and your out.
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  #12  
Old February 5th, 2010, 02:06 AM

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Default Re: Survivor, a discussion on a MP game concept

I'd play
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  #13  
Old February 5th, 2010, 02:09 AM

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Default Re: Survivor, a discussion on a MP game concept

You could have a single superprovince for the admin to submit turns from, and have him Wish for the arena deathmatch whenever was appropriate. He could also wish for a bunch of non-unique SCs (or have some other mechanic) that could airdrop in and take all lands of a player that was voted off. it'd be a little bit of scripting for the admin but you'd set up pretender + magic sites so that it wouldn't be too bad.
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  #14  
Old February 5th, 2010, 09:20 AM
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Default Re: Survivor, a discussion on a MP game concept

That sounds like what the Watcher mod was for. To allow the game admin a secret place in the game to do things that the game doesnt allow us to add. Basically to duplicate most of the events in the game but less randomly, and expand on that.

The things you mention arent specifically in it but would be easy to look at the mod and add those. Mostly it tries to add a "player" with very little impact on the game but lots of ways to watch and affect it.

One hint in using it:
the game automatically numbers provinces from bottom left to upper right (by pixels which is why it seems random to some people). On any map, if you add one white dot to the farthest upper-right corner then you will get an unattached province with the number of whatever-it-was+1. Putting the watcher nation there works nicely. And if you turn on --comptrn in the game then you can view the turn files of all AI players which is useful also.
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  #15  
Old February 9th, 2010, 06:33 AM
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Default Re: Survivor, a discussion on a MP game concept

Good suggestions so far

I'll be so bold as to suggest a rule-set for a potential survivor game (I would be the admin, unless there is somebody else with a terrible urge to admin a game like this). Please do comment these so that they could be improved


1) The game has 8 players and 1 admin. A "Watcher" mod would be ideal, and have the admin thus as the "watcher" player in the game.

2) If at any time one player holds 6 or more capitals, then he is declared the ultimate Survivor and the winner of the game!

3) Starting with turn 20 players have to vote (every 10 turns) for a player to be booted out from the game. The players send their votes in secret (by PM through Shrapnel forums) to the admin, who tallies up the votes and then makes them public (so everybody gets to see who voted who).

3a) The voting happens after the results of a turn ending in 0 are in. If the admin is a "watcher" in the game, he should remind players of the vote through in game messages.

3b) Each player has half a vote for each capital they control, rounded up. This means holding one or two capitals give you one vote, holding three or four capitals give you two votes, and holding five gives you three votes.

3c) The player who recieves most votes is set to AI. If two (or more) players recieves same number of votes the votes given in previous rounds act as tiebreaker. If even the tiebreaker votes does not make any difference, then nobody is booted out this round.

3d) If a player does not submit a vote, then such players are booted out of the game instead, and the vote results are not made public.

4) Immunity. FOr each round of voting an immunity is handed out. Note that the immunity may go to a nation set to AI, in which case non of the players get the immunity. Votes given to an immune nation are disregarded.

4a) Immunity is awarded on turns ending in 9, ie one turn before the voting.

4b) If there is an Arena champion, the admin rolls a six sided die. On a result of 1-3 the immunity is awarded to the nation holding the Arena champion. On a result of 4-6 the Immunity is awarded to the the nation with highest current Dominion score on this turn.

4c) If there is no current Arena champion the admin rolls a six sided die. On a result of 1-2 the immunity is awarded to the player with highest Research score on this turn. On a result of 3-4 the immunity is awarded to the nation with *least* number of provinces on this turn. On a result of 5-6 the immunity is awarded to the nation with highest Dominion score on this turn.

5) If there are only two players left (and neither have 6 capitals), the voted out players form a jury and vote for the winner of the game (on turns ending on 0, when the results of the orders are in). Each of the six jury members have one vote each. If either of the players recieve *four* votes from the jury, that player is declared the ultimate Survivor and thus the winner of the game!
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  #16  
Old February 9th, 2010, 10:25 AM
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Default Re: Survivor, a discussion on a MP game concept

Starting to sound well laid out. As usual, my mod has been redone in a better version. So along with the Watcher mod you might want to look at the Game Master mod by Vladikus
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