Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Warrior Pretender - Page 2 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #11  
Old February 3rd, 2010, 05:04 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Warrior Pretender

There are loads of ways to make him balanced. For one thing, there's no such thing as 'size 2 hp' really. He said he wanted a D&D style warrior. High level fighters in D&D are obscenely hard to kill - even completely naked it would take a large number of regular soldiers with decent weapons to take them down and it would take a long time. It's a fantasy game after all.
Reply With Quote
  #12  
Old February 3rd, 2010, 05:31 PM
BigDaddy's Avatar

BigDaddy BigDaddy is offline
Second Lieutenant
 
Join Date: Feb 2005
Location: Central Illinois
Posts: 434
Thanks: 7
Thanked 3 Times in 3 Posts
BigDaddy is an unknown quantity at this point
Default Re: Warrior Pretender

Here's the mounted (size 3) version. And, yes, he will die if you send him alone into knights and heavy infantry. Thank you Sombre.

I was going to go with awe and regen and 75hp but he was too strong. I was thinking recuperation, but, even still he's pretty much too strong to have on turn 1.

He's wearing for black steel, has 18 attack, 20 defense, and 50 hp. He has javelins, a lance, and 2 swords of swiftness for 4 magic attacks at normal warrior pace (it does, however result in him having defense 36 rather than 32, if he had the same sword with 4 attacks rather than 2 with 2 attacks... it also has the effect of keeping his final attack score down to 19).

He can take (solo) knight provinces that aren't too large, so I made him cost 150.

If I took him down to 15 and 17 he would have to gain some levels to get to were he is now... he seems too tough, and I'm sure he could a dragon as long as he didn't get hit.
Attached Files
File Type: zip WarriorPretender.zip (925 Bytes, 103 views)

Last edited by BigDaddy; February 3rd, 2010 at 05:44 PM..
Reply With Quote
  #13  
Old February 3rd, 2010, 05:38 PM
BigDaddy's Avatar

BigDaddy BigDaddy is offline
Second Lieutenant
 
Join Date: Feb 2005
Location: Central Illinois
Posts: 434
Thanks: 7
Thanked 3 Times in 3 Posts
BigDaddy is an unknown quantity at this point
Default Re: Warrior Pretender

dbl post sorry.
Reply With Quote
  #14  
Old February 3rd, 2010, 06:20 PM

Belac Belac is offline
Sergeant
 
Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
Belac is on a distinguished road
Default Re: Warrior Pretender

Rather than Awe, I would give him Fear. Units with Awe are generally really special; Fear is more common with units that are just extra-badass, like this guy seems.
Reply With Quote
  #15  
Old February 3rd, 2010, 06:25 PM
BigDaddy's Avatar

BigDaddy BigDaddy is offline
Second Lieutenant
 
Join Date: Feb 2005
Location: Central Illinois
Posts: 434
Thanks: 7
Thanked 3 Times in 3 Posts
BigDaddy is an unknown quantity at this point
Default Re: Warrior Pretender

He creates fear by killing, and if you want fear you need to give him 5 death. If you want awe you need to give him 9 dominion.

I don't think I need to add that stuff unless I nerf him... because he can take most provinces on tgrn1 with a starting army... even set on 9... so I think he might be way too strong... because a dragon cannot do that... even if a dragon has a good chance of killing him 1 on 1.

Thanks for the input though. 30 protection would certainly have been overkill.
Reply With Quote
  #16  
Old February 3rd, 2010, 07:08 PM

Tollund Tollund is offline
BANNED USER
 
Join Date: Nov 2009
Posts: 122
Thanks: 5
Thanked 2 Times in 2 Posts
Tollund is an unknown quantity at this point
Default Re: Warrior Pretender

A cyclops gets fear, earth 3, full slots, fire immunity more hitpoints, and a starting dominion of 2 for 25 points less. Dragons are just as good at expanding and are 100 points less. His good base stats aren't as important as if he had full slots available, since it's not really possible to take advantage of them.
Reply With Quote
  #17  
Old February 3rd, 2010, 07:14 PM
BigDaddy's Avatar

BigDaddy BigDaddy is offline
Second Lieutenant
 
Join Date: Feb 2005
Location: Central Illinois
Posts: 434
Thanks: 7
Thanked 3 Times in 3 Posts
BigDaddy is an unknown quantity at this point
Default Re: Warrior Pretender

Well, I was thinking it would follow that he could be cursed and recuperating... or even horror marked too.

I think a pretender that can take a province, solo, reliably, on turn 1, even on independents 9, should be expensive bases just on that fact alone. VQ can't do that until like turn 3.

But, maybe you are right in that his slot selection nerf would warrant a large reduction in cost, or I should just give him his slots back.

??
Reply With Quote
  #18  
Old February 3rd, 2010, 07:22 PM

Tollund Tollund is offline
BANNED USER
 
Join Date: Nov 2009
Posts: 122
Thanks: 5
Thanked 2 Times in 2 Posts
Tollund is an unknown quantity at this point
Default Re: Warrior Pretender

Wyrms, cyclops, dragons, great bulls, virtues, etc. can all take provinces without any research or equipment. Not every one of them can take every kind of province. The vampire queen is hideously overpriced because of her immortality. A lich is actually cheaper and not much worse once you give them the same equipment that a VQ needs.
Reply With Quote
  #19  
Old February 3rd, 2010, 07:25 PM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Warrior Pretender

Quote:
Originally Posted by BigDaddy View Post
I think a pretender that can take a province, solo, reliably, on turn 1, even on independents 9, should be expensive bases just on that fact alone. VQ can't do that until like turn 3.
You mean like a naked Wyrm with Dom 9? Who has 180hp, crazy regen, fear, PR100, 2 attacks, and with the awe from dom 9 can expand blind on turn 1 with virtually no chance of losing. 50pt chassis. (Note that bonus hp from dominion are a percentage of base hp, so the wyrm gets boatloads of hp from being in friendly dominion, and regen scales as a percentage of hp as well...) Oh yeah, and its new path cost is only 50, and it starts with Dom 3.

You have to give out something competitive with that to justify even 50pts.

VQs just suck as early expanders, and aren't worth comparing such a pretender to. In addition to being horribly overcosted in vanilla (and arguably still overcosted in CBM), they are a rainbow pretender who can SC by midgame, not an early SC.
Reply With Quote
  #20  
Old February 3rd, 2010, 07:32 PM
BigDaddy's Avatar

BigDaddy BigDaddy is offline
Second Lieutenant
 
Join Date: Feb 2005
Location: Central Illinois
Posts: 434
Thanks: 7
Thanked 3 Times in 3 Posts
BigDaddy is an unknown quantity at this point
Default Re: Warrior Pretender

Really? That overpriced? Did you try him?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:25 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.