.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old February 2nd, 2010, 09:11 PM

Illuminated One Illuminated One is offline
First Lieutenant
 
Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
Illuminated One is on a distinguished road
Default Re: Hourglass

Squirrelloid, you have now stated 3 times that you will not play.
The rules of a game you do not play in are not your concern. Spamming the thread with telling everyone how stupid you think this game looks in my eyes like you try to convince people to not join for some fun or agenda of yours. Of course it is funny to manipulate people in games, but most people draw a line in real life and do not try to impress their opinion upon everyone (*). People who don't draw this line are, when people realize it, generally not respected and left with the free time to spam every game thread.
Take a lesson from rdonj or the x other players, who, while not showing interest have no need to tell everyone what they think about it.

(*) this is of course perfectly ok when you have to protected someone or it is a designated discussion area


So, back to the game:

It is completely possible to get an overwatch over the map in 1 minute, overlooking a battle setup takes another (if anyone doesn't know the f and n keys can be used to speed things up). Of course you cannot watch everything in detail and consult debug logs. You also cannot spend 5h on diplomacy or micromanage your rp to the last experience star.
This game is not for people who like that.
This game is for people who like to play an intuitive game, try do their best to cope with the big challenge, can live with the many mistakes they make, and can find only 20 minutes every two day to commit.
Reply With Quote
  #2  
Old February 2nd, 2010, 09:49 PM

Digress Digress is offline
Second Lieutenant
 
Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
Thanks: 18
Thanked 2 Times in 2 Posts
Digress is on a distinguished road
Default Re: Hourglass

I like the idea.

I play that way already ... and it shows.

Unfortunately I can't pencil my failings all down to time pressure ... "strategic" failings brought on by banging out turns whilst drinking cause more problems.

Maybe I need to start a "Too drunk to drive?" game - now how do I organize to breathalyse players before they do their turns.
Reply With Quote
  #3  
Old February 2nd, 2010, 10:18 PM

Illuminated One Illuminated One is offline
First Lieutenant
 
Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
Illuminated One is on a distinguished road
Default Re: Hourglass

Haha, I like that idea even more.
I'd certainly play in it, and it's a question of honor to drink in a drinking game.
Reply With Quote
  #4  
Old February 2nd, 2010, 11:29 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Hourglass

Actually I would be completely happy to play in a game like this. I am one of the fastest dominions players in blitzes anyway, so it would hurt me less than many other people . The only problem is (as I am saying rather a lot these days...) I'm trying to get out of games, not into new ones. So unfortunately I can't join . Of course, the games I'm still in right now could go on for ages....


Also: There is a better (still unfeasible) way of enforcing a timer than I originally stated. You could leave quickhost off, and arrange specific times to get everyone together to do their turns. When such a time comes around and everyone is available to play, you force host the turn and then everyone has to get their turn in within the time limit. You could play multiple turns in one go, or not. If you went with such a system it would probably be best to have everyone on IRC or something so you could tell when everyone was there and ready. Alternately, skip that and pre-arrange times. If someone isn't available during the play window, they stale (this would suck, badly). It would still be a lot of pain and effort to organize playing a game in this fashion, so again, I would just stick with the honor system.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP

Last edited by rdonj; February 2nd, 2010 at 11:37 PM..
Reply With Quote
  #5  
Old February 3rd, 2010, 02:31 AM

militarist militarist is offline
Second Lieutenant
 
Join Date: Jan 2010
Location: Hawaii
Posts: 434
Thanks: 126
Thanked 4 Times in 3 Posts
militarist is on a distinguished road
Default Re: Hourglass

I like blitzes. I play chess well as well, and like long parties when you think a lot, and blitzes also.
But the question is the reason -why do you want such a game? I would understand it if you want to do like 5-6 moves per day. I would be interested in this case. It would be funny. But hard to find people.
But if it's the same 24 hours hosting, I don't see any real difference. It will shorten moves, but I don't know how much.
Reply With Quote
  #6  
Old February 3rd, 2010, 07:48 PM

Illuminated One Illuminated One is offline
First Lieutenant
 
Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
Illuminated One is on a distinguished road
Default Re: Hourglass

There are two main reasons:

Firstly I'm anoyed with using "out of game" things to have an advantage. Things like reading debug logs to figure out the enemy script or writing lengthy diplomatic texts. Not only does this represent an advantage over people who lack the required skills, it means also that I need to commit extra time (not spent making meaningful decisions/actions) if I want to play competitively. I don't want that, I guess I could farm on an mmorpg instead. So everyone gets a limited time frame, how he uses it is his decision.
Since I was already there I thought we can also make this a very tight schedule and also put a prime focus on the metagame decision of time management. I just hope that wildly sending unscripted armies around doesn't prove a winning strategy.

I don't want to play 6 turns a day because I don't have the time at the moment. I know many people here like fast host times, I couldn't understand slow pace game when I started, too.
Well, if you consider it otoh you have the same amount of ingame time, it's just spread over a longer timespan. Requires more patience and is less demanding.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:48 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.