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  #11  
Old January 19th, 2010, 09:50 AM

Sombre Sombre is offline
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Default Re: Scruntlefut - 2v2v2v2 team game recruiting

Re: Lizardmen update - I can mod and play at the same time! In fact they often go hand in hand.

Underwater nations are pickable btw, limited to only 1 in the game.

Edit: In fact balls to it, I'm picking atlantis. Atlantis hooooooooh!
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  #12  
Old January 19th, 2010, 11:52 AM
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Amonchakad Amonchakad is offline
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Default Re: Scruntlefut - 2v2v2v2 team game recruiting

I was in a hurry earlier and didn't think about the setting preferences:

-I partially agree on No Independents: I can't recall if it's doable or not through a mod or map commands, but would it be possible to allow only some of them, like some of the omnipresent nature mages, or the very rare populations. Honestly the main reason I like No Independents is to avoid the indiscriminated use of the human Commanders to ferry troops around or as decoys, thus making national troop leaders all but useless. So, if we could allow only some of them, that would be great, else I vote for no independents at all.

-About mercenaries: Why would you forbid them? I find them an integral part of the game, especially for getting started in paths a nation doesn't normally have. I vote for them to be on, if others agree.
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  #13  
Old January 19th, 2010, 12:08 PM

SnallTrippin SnallTrippin is offline
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Default Re: Scruntlefut - 2v2v2v2 team game recruiting

Finally got the game, but not a newb..well except in multi *cough*..would love to play pretty much any multi game.

EDIT- Also will play any nation.

Last edited by SnallTrippin; January 19th, 2010 at 12:29 PM..
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  #14  
Old January 19th, 2010, 12:17 PM
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Wrana Wrana is offline
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Default Re: Scruntlefut - 2v2v2v2 team game recruiting

Quote:
Originally Posted by Amonchakad View Post
Honestly the main reason I like No Independents is to avoid the indiscriminated use of the human Commanders to ferry troops around or as decoys, thus making national troop leaders all but useless. So, if we could allow only some of them, that would be great, else I vote for no independents at all.
This is partially negated by CBM itself, where independent commanders are made more costly and national ones cheaper. I can even find an in-game explanation for this...
So an additional change here isn't really necessary. And, on the other hand, not all nations have, say scouts. And said scouts are surely much more useful on the front line than marching all the way from your capital!

Quote:
Originally Posted by Amonchakad View Post
About mercenaries: Why would you forbid them? I find them an integral part of the game, especially for getting started in paths a nation doesn't normally have. I vote for them to be on, if others agree.
This I don't know and don't really care. They are fun, surely. But playing TC, I can live without them. Especially as with 8 players it would be quite difficult to secure the ones you need.

A question to Sombre: do I understand correctly that you will assign teams after all players will be ready? Or is it for players themselves to decide? Or something in between?
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  #15  
Old January 19th, 2010, 01:15 PM

Sombre Sombre is offline
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Default Re: Scruntlefut - 2v2v2v2 team game recruiting

Mercs: I don't like mercs and don't think they add anything to the game. This setting isn't negotiable (too many negotiable settings slow everything down too much). I may well make games in the future where mercs are on, or negotiable, though. Not trying to be a tyrant, just smoothing the game creation stage :]

CBM and indies: People still don't hire national commanders with CBM on. They might hire slightly less indy commanders, but I doubt it. They definitely don't hire less scouts. It isn't really comparable with NI, where national commanders and scouts are both totally hireable (though perhaps only at certain points in the game).

NI setting: I love to play NI, so I think it's 2 for and 2 against currently (correct me if I missed one). In the event of a tie, it's NI. So anyone else with a strong preference should speak up regarding that now.

Teams: It might cause problems for teams to be entirely random but I assume most people don't mind that much who they team with, so it's 'somewhere in between'. If you want to team with someone else in the game and they want to team with you, announce that. For anyone left I'll just randomly assign the teams.
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  #16  
Old January 19th, 2010, 02:34 PM

Maerlande Maerlande is offline
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Default Re: Scruntlefut - 2v2v2v2 team game recruiting

Okay, I'd like to try Ogres.
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  #17  
Old January 19th, 2010, 03:02 PM

Sombre Sombre is offline
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Default Re: Scruntlefut - 2v2v2v2 team game recruiting

Jurri has agreed to take the last spot, as Agartha. Jurri doesn't use the forums, but will read this thread and I see him on IRC all the time.
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  #18  
Old January 19th, 2010, 03:04 PM

Maerlande Maerlande is offline
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Default Re: Scruntlefut - 2v2v2v2 team game recruiting

Debaser, would you like to be my teammate? You'd have the magic I won't.
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  #19  
Old January 19th, 2010, 03:11 PM

Sombre Sombre is offline
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Default Re: Scruntlefut - 2v2v2v2 team game FULL - preparing map etc

Jurri says he'd like NI setting on as well, so 3 yes to NI, 2 no so far. I await more feedback on that from other players, otherwise it's NI.

Jurri and I would like to team up since we both live on IRC. Normally I'd say that might be a bit strong, but our nations aren't too hot, so it's probably ok.
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  #20  
Old January 19th, 2010, 05:43 PM

Sombre Sombre is offline
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Default Re: Scruntlefut - 2v2v2v2 team game FULL - preparing map etc

I just attached the combined mod to the first post.

I welcome suggestions for starting provinces on the threelake map. Though we're using a modified version, the only major change is that the impassable mountains can now be crossed via one of their provinces. I want team mates to start near each other.
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