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June 8th, 2009, 04:01 PM
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Lieutenant General
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Join Date: Apr 2007
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Re: Greek ammo dump
Quote:
Originally Posted by Mobhack
Game Guide, "MBT Unit Classes" linky, and see the section for Unit Class 56.
Andy
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Been there, read that, didn't answer my questions tho.
Yes, it does a great job of explaining the three basic types of ammo resupply - dump/vehicle/canister - but it doesn't try (nor should it) to explain how the variables of resupply range (1 or 2 hexes), ammo size (3- and 4+), etc. are determined.
For instance this thread started because of a Greek ammo dump with a movement value - does the fact that is was mobile rather then stationary mean it will function as an ammo truck rather then a dump (1 hex resupply range rather then 2)?
While we could run a few dozen experiments to figure out what effects different combinations of values have on the resupply capability I thought I'd be lazy and just ask
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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June 8th, 2009, 11:32 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Greek ammo dump
Quote:
Originally Posted by Suhiir
Quote:
Originally Posted by Mobhack
Game Guide, "MBT Unit Classes" linky, and see the section for Unit Class 56.
Andy
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Been there, read that, didn't answer my questions tho.
Yes, it does a great job of explaining the three basic types of ammo resupply - dump/vehicle/canister - but it doesn't try (nor should it) to explain how the variables of resupply range (1 or 2 hexes), ammo size (3- and 4+), etc. are determined.
For instance this thread started because of a Greek ammo dump with a movement value - does the fact that is was mobile rather then stationary mean it will function as an ammo truck rather then a dump (1 hex resupply range rather then 2)?
While we could run a few dozen experiments to figure out what effects different combinations of values have on the resupply capability I thought I'd be lazy and just ask
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It does.
All ammo dumps are ammo trucks. It is a vehicle class.
The ammo container and ammo dump "effects" are from crew size, lift size, and lack of speed. You cannot hack in ammo points, or anything else. Ammo bunkers are not fortifications - they are armoured trucks with speed 0.
So the dump with speed - will be a truck as far as the code is concerned. (ie will not resupply at 2 hexes).
Andy
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June 9th, 2009, 04:41 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
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Re: Greek ammo dump
The ammo bunkers resupply as well as dumps or trucks?
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That's it, keep dancing on the minefield!
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June 9th, 2009, 05:49 AM
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Sergeant
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Join Date: Jun 2005
Location: Ottawa Canada
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Re: Greek ammo dump
Let's see if I have this right,
To recap the game guide:
All ammo resupply units are class 56 - ammo carrier
if an ammo resupply unit has:
crew = 1 and
move = 0
then it acts as an ammo cannister supplying up to 20 reload points per turn of warhead = < 3 to a range of one hex.
if an ammo resupply unit has:
crew >= 6 and
move = 0 and
load cost > 49
then it acts as an ammo dump supplying up to 60 reload points per turn of any size warhead to a range of 1 hex at full rate and out to 2 hexes at a reduced rate.
If an ammo resupply unit doesn't fit the crew, move and load costs above, it acts as an ammo truck suppling up to 40 reload points per turn of any warhead size to a range of one hex.
Examples:
So, an ammo bunker with crew 7, move 0, load cost 200 and armour 10,10,10 meets the requirements for an ammo dump and supplies 60 points to 2 hexes. Change the move to 4 and it is no longer an ammo dump but a large, armoured ammo truck supplying 40 points to 1 hex range.
Similarly, an ammo resupply unit with crew 2 and move 0 is not an ammo cannister with an extra helper but is a very fragile and immobile ammo truck.
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It smells like - victory"
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June 9th, 2009, 11:48 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: Greek ammo dump
Quote:
Originally Posted by Mobhack
It does.
All ammo dumps are ammo trucks. It is a vehicle class.
The ammo container and ammo dump "effects" are from crew size, lift size, and lack of speed. You cannot hack in ammo points, or anything else. Ammo bunkers are not fortifications - they are armoured trucks with speed 0.
So the dump with speed - will be a truck as far as the code is concerned. (ie will not resupply at 2 hexes).
Andy
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Thanks Andy!
Just the info I was fishing for!
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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