.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old June 11th, 2009, 01:24 PM
Marcello's Avatar

Marcello Marcello is offline
Captain
 
Join Date: Sep 2005
Location: Italy
Posts: 902
Thanks: 0
Thanked 55 Times in 51 Posts
Marcello is on a distinguished road
Default Re: WW2 German units mod for WinSPMBT

I have alredy put in a SS infantry company, with organic support, for the next release. I won't add any other SS unit for various reasons but you can easily build a force on the basis of that using the attachment feature in the game and some light editing with Mobhack.
Infantry will be available in both the current "1946 Deluxe" (Stg 44 and Panzerschreck for everyone) version and in actual late war configuration (Kar 98 and Panzerfaust). Fallschirmjager will get FG 42 to play with as well.
I have toyed with the idea of putting in some early war infantry
but without PzKw II, 37mm gunned PzKw III and short 75mm Stug III to accompany it I am not sure if it is worth bothering.
Reply With Quote
  #2  
Old July 10th, 2009, 01:25 PM
Marcello's Avatar

Marcello Marcello is offline
Captain
 
Join Date: Sep 2005
Location: Italy
Posts: 902
Thanks: 0
Thanked 55 Times in 51 Posts
Marcello is on a distinguished road
Default Re: WW2 German units mod for WinSPMBT

A new version of the mod is up. I have added several units and formations including:

1) A fairly complete Fallschirmjager units/formations set.
2) A basic SS set.
3) A basic Volksturm set.
4) A comprehensive fortifications set, ranging from the standardized heavy concrete bunkers of the Regelbau system to fortified houses.
5) Some new vehicles such as PzKw 38e(t),PzKw IIIj, ex italian StuG M43(i), Fieseler Storch recon plane.
6) Various improvements such as some pics for some units which were without.
Reply With Quote
  #3  
Old November 1st, 2009, 05:09 PM

archita archita is offline
Private
 
Join Date: May 2009
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
archita is on a distinguished road
Default Re: WW2 German units mod for WinSPMBT

there are problems with turret of tanks ( i see turret moved out tank )

the flag remains West Germany, not nazi flag

the OOB is very little...it's impossible import WinSP OOBs in to MBT ?
Reply With Quote
  #4  
Old November 1st, 2009, 09:24 PM
troopie's Avatar

troopie troopie is offline
Sergeant
 
Join Date: Jun 2005
Location: Die Operasionale Gebied
Posts: 373
Thanks: 103
Thanked 86 Times in 56 Posts
troopie is on a distinguished road
Default Re: WW2 German units mod for WinSPMBT

Quote:
Originally Posted by archita View Post
there are problems with turret of tanks ( i see turret moved out tank )

the flag remains West Germany, not nazi flag

the OOB is very little...it's impossible import WinSP OOBs in to MBT ?
It is possible to convert a WinSPWW2 OB to MBT, just rename it to ObatXX.obf from Spobxx.obf. But then, you have to redate EVERY unit and reassign EVERY .shp. You can't just bring the shps over and replace the MBT ones, I tried, no soap. And you have to renationalise some, Obat016 in MBT is not Germany, it's Gulf states. And the unit class numbers are different, too, some infantry units are now vehicles, some vehicles are now different, and so on. It is a gigantic undertaking, and BTB, show a little of how much work went into making the game.


troopie
__________________
Pamwe Chete
Reply With Quote
  #5  
Old November 7th, 2009, 02:18 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: WW2 German units mod for WinSPMBT

As hypothetical so no shortages they did produce some very good guns so probably the kinetic road as had tungsten petrol etc. Just regaining the APCR rounds makes a diffrence & if Russia improved them seems feasable to assume if carried on APDS was developed, slightly improved gun at a cost of 1/3rd the ammo load is another possibilty or MkIV chasis going to yet another TD mounting it.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:56 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.