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April 28th, 2009, 02:52 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: GoR mages
Hrm...according to Edi's DB, peasants have 1H if GoR'd...wonder why?
probably non magic normal folks which get a brain are priests twas the only way for peasantish pplz to crawl out fo the mud in the middle ages.. I think it's reasonably thematic. (I also think it's a waste of gems)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 28th, 2009, 03:34 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: GoR mages
Peasants get 1H because poverty+suffering=holiness
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April 28th, 2009, 04:09 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: GoR mages
What's a peasant in Dom3? Militia? The Ulmish guys with pitchforks? I've never seen a "peasant" unit so I wonder which unit is being discussed.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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April 28th, 2009, 07:24 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
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Re: GoR mages
Perhaps it is a heritage unit?
A quick google search indicate that you could get them as a random event back in Dominions 2. ( link)
The unit with id 1565 is named "Peasant".
The IDs directly above and below it are R'lyeh LA Freesapwn, but the peasant isn't part of those.
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May 11th, 2009, 12:40 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: GoR mages
I'm posting this here as it relates to the thread so is worth keeping together
Something very weird has happened to me in a game as EA Abysia. One of my Anointed of Rhuax has suddenly lost all magic, with no afflictions. He is still a commander though. Meanwhile, a Burning One unit is now a commander with Nature 1 and blood 1.
I most certainly did not cast GoR on him, heck I don't have anyone who CAN cast GoR.
Any ideas?
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May 11th, 2009, 01:13 AM
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BANNED USER
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Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
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Re: GoR mages
sounds like a VERY odd bug to me
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May 11th, 2009, 01:23 AM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
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Re: GoR mages
Was there a rollback? Sometimes that can cause weird things, esp if you started the original turn and then forgot to delete it before starting on the new one.
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May 11th, 2009, 01:30 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: GoR mages
No, no rollback
It's a shame really, most game as abysia I'd be stoked to have a ready made jade knife forger present himself like that, but in this one there really wouldn't be much point (odds of pushing dominion on a rampant mictlan seem a wee bit lacking)
Edit: Actually we did rollback.. we delayed turn for a long time after so I forgot, but we did indeed..
Last edited by Dragar; May 11th, 2009 at 01:33 AM..
Reason: senility
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May 11th, 2009, 05:23 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: GoR mages
Quote:
Originally Posted by Dragar
I'm posting this here as it relates to the thread so is worth keeping together
Something very weird has happened to me in a game as EA Abysia. One of my Anointed of Rhuax has suddenly lost all magic, with no afflictions. He is still a commander though. Meanwhile, a Burning One unit is now a commander with Nature 1 and blood 1.
I most certainly did not cast GoR on him, heck I don't have anyone who CAN cast GoR.
Any ideas?
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If the game has hit the unit limit and old unique ids are being recycled, it can result in units being recruited and having the magic paths of the previous commander.
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