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  #11  
Old April 28th, 2009, 02:52 PM

Aezeal Aezeal is offline
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Default Re: GoR mages

Hrm...according to Edi's DB, peasants have 1H if GoR'd...wonder why?

probably non magic normal folks which get a brain are priests twas the only way for peasantish pplz to crawl out fo the mud in the middle ages.. I think it's reasonably thematic. (I also think it's a waste of gems)
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  #12  
Old April 28th, 2009, 03:34 PM
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Default Re: GoR mages

Peasants get 1H because poverty+suffering=holiness
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  #13  
Old April 28th, 2009, 04:09 PM

MaxWilson MaxWilson is offline
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Default Re: GoR mages

What's a peasant in Dom3? Militia? The Ulmish guys with pitchforks? I've never seen a "peasant" unit so I wonder which unit is being discussed.

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  #14  
Old April 28th, 2009, 07:24 PM

Redeyes Redeyes is offline
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Default Re: GoR mages

Perhaps it is a heritage unit?
A quick google search indicate that you could get them as a random event back in Dominions 2. (link)

The unit with id 1565 is named "Peasant".
The IDs directly above and below it are R'lyeh LA Freesapwn, but the peasant isn't part of those.
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  #15  
Old May 11th, 2009, 12:40 AM

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Default Re: GoR mages

I'm posting this here as it relates to the thread so is worth keeping together

Something very weird has happened to me in a game as EA Abysia. One of my Anointed of Rhuax has suddenly lost all magic, with no afflictions. He is still a commander though. Meanwhile, a Burning One unit is now a commander with Nature 1 and blood 1.

I most certainly did not cast GoR on him, heck I don't have anyone who CAN cast GoR.

Any ideas?
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  #16  
Old May 11th, 2009, 01:13 AM

Frozen Lama Frozen Lama is offline
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Default Re: GoR mages

sounds like a VERY odd bug to me
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  #17  
Old May 11th, 2009, 01:23 AM
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Default Re: GoR mages

Was there a rollback? Sometimes that can cause weird things, esp if you started the original turn and then forgot to delete it before starting on the new one.
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  #18  
Old May 11th, 2009, 01:30 AM

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Default Re: GoR mages

No, no rollback

It's a shame really, most game as abysia I'd be stoked to have a ready made jade knife forger present himself like that, but in this one there really wouldn't be much point (odds of pushing dominion on a rampant mictlan seem a wee bit lacking)

Edit: Actually we did rollback.. we delayed turn for a long time after so I forgot, but we did indeed..

Last edited by Dragar; May 11th, 2009 at 01:33 AM.. Reason: senility
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  #19  
Old May 11th, 2009, 05:23 AM
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Default Re: GoR mages

Quote:
Originally Posted by Dragar View Post
I'm posting this here as it relates to the thread so is worth keeping together

Something very weird has happened to me in a game as EA Abysia. One of my Anointed of Rhuax has suddenly lost all magic, with no afflictions. He is still a commander though. Meanwhile, a Burning One unit is now a commander with Nature 1 and blood 1.

I most certainly did not cast GoR on him, heck I don't have anyone who CAN cast GoR.

Any ideas?
If the game has hit the unit limit and old unique ids are being recycled, it can result in units being recruited and having the magic paths of the previous commander.
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