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March 17th, 2009, 01:08 PM
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Lieutenant Colonel
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Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.
I am already trying to keep Baalz from beheading me in WOTR.
I love these games however, my knowledge of Magic (or lack there of) would be a detriment to the team especially in a LARGE game.
Put me as an alternate and I will play if you need someone to round out the Noobs....Try and save Arco for me as its the one nation I DO know a little. 
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March 17th, 2009, 01:09 PM
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Lieutenant Colonel
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Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.
OOPS, didn't see the part about not picking nations... 
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March 17th, 2009, 01:19 PM
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General
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Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.
In the previous game it didn't quite work out coordinatedly. We had fixed starts but did not know them until the start of the game and some people were given access to the enemy, and some were not. This one will be on a larger map, with fixed start locations also. It should allow everyone access though. So it would be more possible to play for the team by having some players forge and others take up other duties as theri primary responsibilities.
Pyg, in the previous game you probably would have been right about that. In this one I am not so sure. The vet team in the first game was very weak magically and did not have room to expand. In this one I think overall gold income will be much closer, plus the vet team will be able to make much better use of their magic. It's a pretty strong disadvantage they're at at the beginning, but if you bump their numbers up too much it will be almost impossible to give the noob team any chance of victory.
Grudgebringer: That's the point! This is a game intended for people who are not that practiced at the game. The point is to learn by watching all the horrifying things the vet team comes up with to do to you. Think of it as a crash course in magic 101 
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March 17th, 2009, 03:11 PM
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Second Lieutenant
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Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.
your settings don't seem to agree with your description about the game....
massive gem incomes and easy research do not make for a long strategic game but for a shorter game....
anyways I'd be willing to play for either team.
I've been in 4 PBEM games total including the one I am in now
but i'm also on IRC like 8hours a day 5-7days a week...
in all honesty i probably am slightly too good to be a noob and slightly too bad to be a vet but if you wanna play the bigger map or get desperate filling slots.. or whatever.....
also what's with the non-standard timing? don't most games play 24h for the first 10-20turns 48h for the next 10-30turns and then 72h for turns above like 40or50?
the first dozen turns really should only take 15minutes each... assuming you practice a bit in single player against the independents the multiplayer game is very simple until the first war breaks out?
Last edited by namad; March 17th, 2009 at 03:32 PM..
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March 18th, 2009, 02:13 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
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Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.
Quote:
Originally Posted by namad
your settings don't seem to agree with your description about the game....
massive gem incomes and easy research do not make for a long strategic game but for a shorter game....
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As I'm a noob and not experienced with all of the magic system beyond level 4 or so, tell me why you believe this will shorten the game? especially when both teams have equal access?
Yes, there are global enchants and spells to wreak havoc in distant provinces, but is this really a concern with regard to game shortening?. In the previous game, noobs learned primarily battle tactics in a rather frenzied environment, with almost no experience towards spell research and use. This game is meant to quickly allow noob players access to the spell system and give them a chance to familiarize themselves with it and indeed use it against the vets.
With regard to hosting interval:
As ano pointed out, we are using a non standard hosting interval larglely to allow time for discussion among team members, and also to accomodate my sometimes busy schedule and those of others (selfish, I know, but what can I say). Turn completion time has nothing to do with it. As a matter of fact, I think we might begin at 32 rather than 30.
I'll put you down as a standby for the noob team right now.
Should you end up in the starting roster, the vets will have final say as to whether you are "Too good".
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March 21st, 2009, 04:38 PM
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Private
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Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.
I'd like a spot on the Noobs team, if'n ya please.
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March 24th, 2009, 01:47 AM
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Sergeant
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Re: Noobs vs. Vets II: Mysteria's Revenge, EA, CBM, Nation Selection Underway.
Honestly, being on Standby/alternate is better for me unless I finish some of my games.
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March 24th, 2009, 02:30 AM
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Lieutenant Colonel
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Join Date: Nov 2008
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Re: Noobs vs. Vets II: Mysteria's Revenge, EA, CBM, Nation Selection Underway.
Quote:
Originally Posted by P3D
Honestly, being on Standby/alternate is better for me unless I finish some of my games.
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That's fine. Be ready though, we may need you at some point.
Last edited by Septimius Severus; March 24th, 2009 at 02:40 AM..
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March 27th, 2009, 04:21 PM
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First Lieutenant
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Join Date: Oct 2008
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Re: Noobs vs. Vets II: Mysteria's Revenge, EA, CBM, Nation Selection Underway.
I think I'll take Mictlan.
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April 1st, 2009, 02:09 AM
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Sergeant
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Upload Pretenders!
Took over TC. Let's rock.
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