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  #11  
Old February 7th, 2009, 12:36 PM
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Default Re: Modding idea

Well I was more thinking of giving the god a free gateway spell of some sort then putting it to sleep. If the only way out is to have the god take them, and the god would have to wake up first, it seemed doable.

But I also remember now that we have no way to put AI gods to sleep. The AI does it quite abit on its own but we have no map command for it.
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Old February 7th, 2009, 12:38 PM
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Default Re: Modding idea

I also remember one of the hidden provinces in each game is a random select teleport. The one that decides where people come back from the void or something like that? But Im not sure if you would want to link to that and have it accessable to anyone who took that province.
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  #13  
Old February 9th, 2009, 05:56 AM
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Default Re: Modding idea

Quote:
Originally Posted by Gandalf Parker View Post
I also remember one of the hidden provinces in each game is a random select teleport. The one that decides where people come back from the void or something like that?
I don't think that a province like that exists, unless it's a relict from old code, maybe. The hells and the void all have individual code what to do with units that escape from them, there's no intermediate step involved. I wrote about this in detail somewhere else. What you could do if you want random distribution of your units was to give them the "Escape from " special ability with a value of 100 and then send them to those hells.

The only special provinces that I know of are the Arena, the Void, Cocytos and Inferno. I don't think that there are any others, but you could always try to teleport to province number 0 or some negative number (up to -15 or so) with modding and look if you get somewhere interesting.

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Originally Posted by Gandalf Parker View Post
But Im not sure if you would want to link to that and have it accessable to anyone who took that province.
Linking to the province with neighbor connection wouldn't allow to get the units there, at least for humans (since the province isn't on the map, where would you click?). I doubt that the AI would be able to get there either, though, because the .map file parser probably wouldn't allow the connection in the first place. The only way to get there would be through teleport-like spells like mentioned before, and this would make no difference to having generic teleport-anywhere kind of sites.
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