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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #11  
Old February 4th, 2009, 07:40 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Is there a guide or overview on how to make a map?

Some notes which might be of interest:

The "wrappable" command only affects how a map is displayed. It tells the game to wrap the image when scrolling. Unfortunately there is no X Y options on that command so there is no way to make it act correct for proper global maps. But its the #neighbor commands that make it work.

You can use ParadoxHarbringers map gen to create a wrappable map, then touch it up with some artwork and sprites. It does support XY on the wrap commands if you want to make a globally correct map.

I would recommend not using the Scendario command at this time. It does not do what its meant to do IMHO. Also the #computerplayer command is semi-broken. It works for server games but not for local games.
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  #12  
Old February 4th, 2009, 09:44 PM

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Default Re: Is there a guide or overview on how to make a map?

that jack trowell thingie I need to check out.. having a note on terrain types etc could be nice
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  #13  
Old February 7th, 2009, 08:49 PM
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Default Re: Is there a guide or overview on how to make a map?

Does anyone have a good idea on how to remove provinces? I went to remove some provinces from a map, so I erased the white dot at the center of two of the provinces, and just joined them up together by creating a new white dot in the center of the two.

I did not edit the map file, however, and then I opened up the map in the map editor. All the province connections are crazy now. I was hoping there would only be a few problems restricted to a select number of provinces, but the entire map is basically borked.

So is there a better way to go about removing a province from a map that has already been created?

Jazzepi
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  #14  
Old February 7th, 2009, 09:49 PM

Aezeal Aezeal is offline
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Default Re: Is there a guide or overview on how to make a map?

yes that sort of stuff will kill your map.

I have got no easy solution. I've had this multiple times (every map I work on except the last one which I didn't work on... Rdonj got the only good map .tga I ever made right in one go.)
I usually copy whatever I need/think I can use from that file and then just load it in the editor again and set connections and landtypes again.
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  #15  
Old February 8th, 2009, 12:56 PM
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Default Re: Is there a guide or overview on how to make a map?

Ive been meaning to try this (I dont use the Map Editor much) but Johan says that you can create a bare-bones .map file and allow the editor to fill in neighbors.

Changing the map border color to something with red in it is supposed to help that function. So MAYBE if you make a backup copy of the map image and file, change the borders to pure red in the image, delete the neighbors in the file, and load it into the map editor then it will renumber the provinces and make intelligent guesses on neighbors for you. Im sure it wont be perfect and would still need editing. But it might be closer than what you have now.

If it works for you, please post about the steps and the results.
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  #16  
Old February 9th, 2009, 01:07 AM
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Default Re: Is there a guide or overview on how to make a map?

Jazzepi,

See this thread:
http://forum.shrapnelgames.com/showt...281#post673281
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  #17  
Old February 9th, 2009, 01:14 PM
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Default Re: Is there a guide or overview on how to make a map?

In addition, all white pixels will be province centers, so you should just remove the original pixel and then use Ballbarian's utility.
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  #18  
Old July 21st, 2009, 12:16 AM

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Default Re: Is there a guide or overview on how to make a map?

Quote:
Originally Posted by Gandalf Parker View Post
I just quickly threw this together. Does it help? I will try to fill in some of this later such as the specs on the image formats, and the specific steps in the map editor.

Basic How-To maps:
The image can be anything from anywhere. The map generator can be used. You can modify the colors and much about the generating but they can always stand some manual improvement. Or a map generator from another game might be a good starting point. Or a satellite image, a drawing, change the colors all to monochrome or sepia to get a drawn parchment look, even a picture of a famous movie star can be a map.
The Image format must be .rgb or .tga (insert specs) when you are done with it. The map info file must be plain text (ascii) and have the extension of .map

Image
-> change all white (255,255,255) on the image to something else. Maybe grey (250,250,250)
-> add ONE white pixel to the image for each province (where the flag pole will sit)

ImageOptional
-> add red borders to help the map editor find proper neighbors (you can change the color or delete them later)

.map file
-> add neighbor commands (do not need 2-way)
-> add terrain commands

use of Editor
-> create a bare .map file then load it into the Dom3 Map Editor under Game Tools
-> have it guess at neighbors (it cannot guess at terrain)
-> edit neighbors
-> edit terrains

.map optional:
-> set certain provinces as no-start (or set only the start provinces)
-> add names for provinces
-> set Victory Points for certain provinces
-> select provinces for special considerations on random magic sites
-> add magic sites for affecting temperatures or scales
-> select poptypes for certain provinces
-> select guardians for certain provinces
-> place forts, labs, temples
-> select gods, magic, scales, alliances for specific AIs

Mapping Quick Reference List
http://www.dom3minions.com/docs/map_qref.txt
I realize this is *simplistic* - but helpful to note.. right click to set a province, then left click on each desired neighbor.

I have no idea how to delete a neighbor relationship, except manually.
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  #19  
Old July 21st, 2009, 12:37 AM

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Default Re: Is there a guide or overview on how to make a map?

Quote:
Originally Posted by chrispedersen View Post
I have no idea how to delete a neighbor relationship, except manually.
Control + Left Click
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  #20  
Old July 21st, 2009, 04:33 AM
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Default Re: Is there a guide or overview on how to make a map?

Quote:
Originally Posted by Jazzepi View Post
Does anyone have a good idea on how to remove provinces?
Jazzepi
No - but I lost a lot of time to this problem on my last map. The Map Editor seems to have a built-in function to allow you to remove a province, but I have tried using it several times, and it has never once worked.

Try doing things in this order:

1) Make your map using a graphics program - as long as you can save the output as a .tga file. It is also greatly advantageous to use a program that allows the use of layers.

2) Make SURE you have your map the way you like it before you go on.

3) Change all the white in your map to something else - it can be indistinuishable from white, it just cannot be the color 255-255-255.

4) Place a 1 by 1 white dot in the center of all your provinces.

5) Save as a .tga file in your Dominions 3/maps folder

6) Open the Map Editor and Select "New Map". The Editor will ask you what file to open - enter the name of the map you saved above.

7) When you save your work in the map editor, it creates a .map file in the Dominions 3/maps folder. The .map file and the .tga file are both necessary parts of your map, so keep them together.

8) Add province names - save your map - and a back-up copy.

9) Add province characteristics - save your map - and a back-up copy.

10) When everything else is right, add neighbors and save your map. This is because neighbors are the easiest thing to mess up.

P.S.

If you must remove a province... you may be out of luck - unless you can add a province as well. This happened to me when I had already added names and neighbors for 260 provinces and I realized that I had accidently placed 2 white dots instead of one, and the map editor had interpreted this as being two provinces. (Be careful about this.)

The editor assigns a number to each province by scanning line by line from the bottom up, so my workaround was to draw another province on my map, delete the extra white dot, and add a new white dot over my new province - on the exact same horizantal line as the white dot I deleted.

When I reloaded the map editor, my new province had the same province number as the one I had deleted, so none of the other provinces were messed up at all.
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