.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old January 5th, 2009, 03:06 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Making Single Player more Exciting

Another thing
When you are playing an SP game - you will get much more challenging results if you simply choose your opponents instead of letting them be random.

For example if you wish to play caelum - choose all your enemies to be fire dominion. Abysia, etc. if you choose nations that are not, make them toughter nations.

Don't choose pushover nations, like jomon or yomi.
Reply With Quote
  #12  
Old January 5th, 2009, 03:22 PM
Tifone's Avatar
Tifone Tifone is offline
Lieutenant Colonel
 
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
Tifone is on a distinguished road
Default Re: Making Single Player more Exciting

Quote:
Originally Posted by Sombre View Post
I don't think the AI has any idea what to do with dragons, four armed pretenders etc. They might be able to use a dom10 wyrm with no magic, but anything else is pretty much a waste for them.
Dunno what you base this on, I've often found the AI send the Manticore or others on my way together with an army, surely sometimes non-optimally scripted (i.e. sometimes just put on casting offensive spells in the first turns) but generally I've had more than decent results.

More than letting the AI design its Dragon with 3 magic paths at 8, and than starving his neverending armies of militia in Cold-3 Death-3 dominion for sure

Quote:
Originally Posted by Sombre View Post
Also the OP asked for unpredictable opponents - managing the start of the AIs makes them more predictable if anything.
And the answer that comes directly from the author...

Quote:
Originally Posted by NKIcan View Post
So what do you all do to [...] to keep from trouncing the AI through them having stupid scales/gods?

All hints welcome
Reply With Quote
  #13  
Old January 5th, 2009, 04:37 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Making Single Player more Exciting

I wrote a mod, a long time ago, which added cheap ready-made thug summoning spells. Playing this with the AI made the game a bit more interesting because you would occassionally be fighting against a regular AI army but with 3-4 kitted banes or somesuch. Worked out ok - if you like I could try and dig it up again.
Reply With Quote
  #14  
Old January 5th, 2009, 04:48 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Making Single Player more Exciting

I'd like that mod, Ironhawk. As a human it's trivial to consider such thugs "off-limits" but the AI should have fun with it.

Unlike a real thug, I presume, you can't loot items off the bodies (there's no way to give summons *items* in addition to *effects*). That's probably for the best.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #15  
Old January 5th, 2009, 05:29 PM

K K is offline
First Lieutenant
 
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
K is on a distinguished road
Default Re: Making Single Player more Exciting

I just play against all the nations of an era on huge maps. The nations designed by chance to suck get eaten by the better ones and then the AI has their capitals and their share of provinces.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:39 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.