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October 9th, 2008, 07:56 PM
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Corporal
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Join Date: Jul 2007
Location: Georgia
Posts: 102
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Re: Proto-monsters and transformation over time
ah ok but wouldnt the rapid aging make it more likely to get diseased because it can become old faster?
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October 10th, 2008, 04:08 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: Proto-monsters and transformation over time
well no since the game just sees them as different monsters, it's only our impression/the text that makes it an aging monster.. the age wil only change if you gave the newer form a higher age.
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October 10th, 2008, 04:29 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Proto-monsters and transformation over time
You know progressing forms can already be done.
All you need is something like #forestshape (# of monster B) given to monster A - then #plainshape (C) given to B - then #forestshape (D) given to C - then plainshape (E) given to D etc.
That way they'll 'age' every time they pass between forest and normal.
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October 10th, 2008, 09:43 AM
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Major
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Join Date: Mar 2008
Posts: 1,099
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Re: Proto-monsters and transformation over time
Sounds like it would be complicated to explain this behavior.
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October 10th, 2008, 10:55 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Proto-monsters and transformation over time
Well I'm not saying it's going to fit ideas about things aging as time goes by, just that you can progress through forms in a way that is limited by time (one change per month) and doesn't require a particularly hard condition (like getting hit but not killed in battle etc).
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October 10th, 2008, 12:31 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: Proto-monsters and transformation over time
I shall try to knock up a consistently aging dragon's egg when I have a moment. It would be quite interesting.
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October 10th, 2008, 07:34 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Proto-monsters and transformation over time
It might be interesting to do a unit that "evolves to walk on land" with Watershape to Planeshape, but can't go back to the water.
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October 11th, 2008, 04:57 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Proto-monsters and transformation over time
What happens if unit A has #forestshape B, which has #forestshape C?
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