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Old October 2nd, 2008, 03:18 AM
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Default Trample balance discussion

Quote:
Originally Posted by Kristoffer O View Post
Hinnom will likely be nerfed with next patch.
- Chariot nerf (possibly size, possibly something else that might affect other tramplers as well)
Poor Kristoffer, he mentions something offhand and a discussion explodes into being. Because the other thread is about Hinnom, I hope to take the discussion here.

I hope I didn't miss anything major.


Quote:
Originally Posted by llamabeast View Post
Nerfing tramplers in general would be great, in my opinion. Elephants have always been a bit crazy.

Quote:
Originally Posted by Psycho View Post
I feel that nerfing elephants would nerf nations which are weak as it is like Caelum or Arco

Quote:
Originally Posted by Xietor View Post
What would la arcos do without elephants? my god(: No national summons. In kingmaker i am being raided by angels(la marignon), and Bandar Log's national summons. Take away elephants then make those sirrush cost water gems or something besides s gems, or give them some anti thug ability(an affliction causing attack, arm loss or something).

Quote:
Originally Posted by Sombre View Post
I'd quite like to see def stat (not including parry from shield) have more of an impact on trampling. That way tramplers would be a bit worse and light infantry with virtually no armour, plus light cavlary, would be a lot better.

Quote:
Originally Posted by DonCorazon View Post
I'd prefer to see tramplers not get nerfed. They give some otherwise weak early game nations a nice boost. And they always have the risk of trampling their own troops and have some significant morale issues that can be exploited.

Quote:
Originally Posted by Ironhawk View Post
Quote:
Originally Posted by AreaOfEffect View Post
Quote:
Originally Posted by Xietor View Post
What would la arcos do without elephants?
A resource increase, though a restriction for early-game expansion, is not a mid-game or late-game restriction. Personally I care more about the Hinnom chariots then I do about the elephants.
What has always balanced trampling units is the fact that when they rout, they kill your own men, instead of the enemy. Thats the key.

But the way things are right now, tramplers generally have too high hp and prot to be really risky to use in combat. Particularly if you balance thier morale by adding some slow, good morale troops to thier squad. If we just nerf thier prot and hp stats somewhat and make them vulnerable (not totally helpless, mind you!) to the relatively moderate attacks of a mundane army, then you will take tramplers back from being a no-brainer to a really interesting and risky decision.

Quote:
Originally Posted by Meglobob View Post
Chariot nerf - Just increase resources to decrease early numbers. They are easily dealt with later.


General trampler nerf - Please don't. It will effect alot of nations, all Caelum/Arco/Monkey nations and weaken them considerably. Elephants/Mammoths are very good as a alternative strategy to a bless and allow nice scales. After turn 20'ish elephants/mammoths are fairly useless, indeed they are expansive to maintain, so should be killed off, perhaps keep a small force to distract the enemy perhaps.

Quote:
Originally Posted by OmikronWarrior View Post
On the question of Tramplers, I always beleived the best way to "nerf" them would be force repel checks on sufficiently long weapons (say 12 length of weapons in the square). They'd still be fine for expansion, but would give players a non-magic option for countering them with out lots of mages.

Personally, I'd like to see some way for e.g. MA Ulm to use either units or summons to have a chance against an elephant horde. Using Bonds of Fire or other spells is fine as such, but it'd be nice to have an alternate option.

Some kind of repel mechanic might work, but it shouldn't be too powerful. Perhaps ability to deal 1 point of damage to the trampler if the trample is repelled?

Another way to nerf trample would be to change all recruitable tramplers to size 5. This would lower the damage they deal and allow Drakes and other size 5 summons to stop them.

Third change I once thought was a good idea would be to make trampling big units slow take more action points than trampling small ones. It would be nice if few size 5 Fire Drakes or whatever among your infantry would slow the elephants considerably.
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