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September 22nd, 2008, 09:25 AM
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Corporal
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Join Date: Jun 2007
Posts: 145
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Questions about Hinnom
Another Laptop leeching day, this time co-op with my friend.
I already have 4 nephilim,sons of Azazel,Kokabel,my own Nephilim Avatar and Shamshiel sieging the enemy(Abysia for thematic reasons), and they are true monsters. Since they all had chest wounds due to intense fighting, I gave them blood hearts to make it up, Fear Helmets to boost the already inhuman fear factor they have(one of them has Battle Bellow, another is Obese, another has cruelty,my Pretender has ambidexterity and twin Bolas instead of Hellswords), Golden Shields to avert enemy hits,boots for trampling, and Saint Shrouds for STR+4 and Death Curse, and Hellswords, and invigoration belts. They just eat 200 of the the enemy population in sieges and rout the enemy in a turn!
Did I just make 4 SuperCombatwhatevers?! This was too easy! ALL ARAN WILL BE DEVOURED! BLOOD FOR THE BLOOD GOD!
That nation makes my bloody dreams come true.
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September 22nd, 2008, 02:02 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Thanked 54 Times in 39 Posts
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Re: Questions about Hinnom
Quote:
Originally Posted by SlipperyJim
Use Dawn Guards & Chariots as the bulk of your armies, with those lovely Avvite archers for fire support. Dawn Guards are really amazingly good. They're heavy infantry with good stats, magic weapons, and strategic move of 2. You can recruit them anywhere, and they can go toe-to-toe with anything other than dual-blessed Niefels. Rawr.
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eh, that's rather an exageration. most good sacreds will cut them up. They're giants, with the weaknesses giant troops generally have - expense, supplies, and being swarmed.
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September 22nd, 2008, 02:25 PM
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Corporal
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Join Date: Jun 2007
Posts: 145
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Re: Questions about Hinnom
Quote:
Originally Posted by archaeolept
Quote:
Originally Posted by SlipperyJim
Use Dawn Guards & Chariots as the bulk of your armies, with those lovely Avvite archers for fire support. Dawn Guards are really amazingly good. They're heavy infantry with good stats, magic weapons, and strategic move of 2. You can recruit them anywhere, and they can go toe-to-toe with anything other than dual-blessed Niefels. Rawr.
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eh, that's rather an exageration. most good sacreds will cut them up. They're giants, with the weaknesses giant troops generally have - expense, supplies, and being swarmed.
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The thing is you need an expensive air bless against them, not the best thing unless you ONLY face hinnom where it should be a common used one, I think I can say that with the experience I had from a bit of gaming. Plus a Dawn blade, a non sacred unit weapon which is basically a magic item to itself with very good attack and damage in the hands of a hoardable unit type is really good. Plus 3 supply isn't too difficult to provide if you can crank up a few food carriers, easily recruitable achas bearing the wineskins they can easily make...
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September 22nd, 2008, 02:37 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
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Re: Questions about Hinnom
Jaghatai, you are making very nice and reasonable analyses. Get the g*dd*mn game and join us with the full fun ^^
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September 22nd, 2008, 02:41 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Questions about Hinnom
Why would you need an air bless? It would be completely useless against Dawn Guard or chariots.
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September 22nd, 2008, 02:55 PM
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General
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Join Date: Apr 2005
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Re: Questions about Hinnom
Yeah, no idea why you'd want an air bless. I'd go with the standard water and either Fire or minor Death, all dependent on the sacreds of course.
Extra attacks and damage (or afflictions) to add to the swarming. Extra defense to keep from being hit. They do enough damage more protection isn't as useful.
If you're thinking of Air bless for the uber archers, they're really not that bad. Sure they do a lot of damage when they hit, but I'd still rather have 2-3 times as many shortbows, especially early age where there's less armor in general. Fast sacreds will close quickly enough you'll have friendly fire problems anyway.
The Dawn Guard may have the usual giant weaknesses, but they work much better than any other non-sacred giants I've played with. High stats, decent protection (for the age), magic weapon, not too expensive.
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September 22nd, 2008, 03:07 PM
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Sergeant
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Join Date: Feb 2007
Location: Northern VA, USA
Posts: 321
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Thanked 28 Times in 20 Posts
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Re: Questions about Hinnom
Quote:
Originally Posted by archaeolept
Quote:
Originally Posted by SlipperyJim
Use Dawn Guards & Chariots as the bulk of your armies, with those lovely Avvite archers for fire support. Dawn Guards are really amazingly good. They're heavy infantry with good stats, magic weapons, and strategic move of 2. You can recruit them anywhere, and they can go toe-to-toe with anything other than dual-blessed Niefels. Rawr.
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eh, that's rather an exageration. most good sacreds will cut them up. They're giants, with the weaknesses giant troops generally have - expense, supplies, and being swarmed.
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Eh, the Dawn Guards aren't unbeatable. Sorry if I implied that they were. But they are really, really good.
They're giants, but they're only size 3 giants. So you can get two of them in every tile. The Dawn Guards are well-equipped, with good stats and even a magic weapon. But that's not what makes them so special. Dawn Guards are extra-cool because they can be recruited anywhere. You can literally fill your opponents' provinces with these guys.
W9F9-blessed Helhirdlings (as just one example of uber-blessed sacreds) are going to cut through nearly any normal troops like an oxyacetylene torch through tissue paper. Dawn Guards won't be much more than a speed bump for them. They'll survive a bit longer than most normal troops, but they still won't get the job done by themselves. But that's okay, because you can recruit a lot more Dawn Guards than your opponent can recruit uber-blessed sacreds. While he has one unstoppable army rampaging around, you can have three or four armies scarfing up all of his provinces. And your scales are better than his scales, so you win a battle of attrition.
Anyone is going to have trouble against a well-played bless rush. Hinnom might have less trouble than most other races, but they'll still have trouble.
Hinnom has answers for the common problems of giant troops: - Cost -- Good scales help here, as does rapid expansion. Honestly, anything good will be expensive, so everyone needs gold.
- Supply -- Add a couple of Acha with supply items. Poof, no more starvation! As an added bonus, the Acha can heal your troops when they start racking up afflictions.
- Swarming -- Throw in a number of chariots for flanking attacks to trample the swarmers.
Androphag Archers would be a problem because of the poisoned arrows, but the Dawn Guards do have shields. That should help a bit, right?
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The Following User Says Thank You to SlipperyJim For This Useful Post:
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September 22nd, 2008, 03:57 PM
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Corporal
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Join Date: Jun 2007
Posts: 145
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Questions about Hinnom
Quote:
Originally Posted by Tifone
Jaghatai, you are making very nice and reasonable analyses. Get the g*dd*mn game and join us with the full fun ^^
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So far it looks like that about 2-3 weeks, it will be ragtag leeching from the friend's laptop.
I also played quite a bit with the demo so I'm not so much of a newbie. If I ever get time with the laptop I'll try that Lanka people are having an orgasm about, though I can say that 65 Gold 25 Res sacred everywhere looks a bit overpower...
EVIL MONKEY! BAD! BAD!
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September 22nd, 2008, 05:24 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Questions about Hinnom
Quote:
Originally Posted by SlipperyJim
Androphag Archers would be a problem because of the poisoned arrows, but the Dawn Guards do have shields. That should help a bit, right?
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The poison damage still affects a unit, and stacks up, on shield hits.
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The Following User Says Thank You to JimMorrison For This Useful Post:
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September 22nd, 2008, 08:21 PM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Questions about Hinnom
Quote:
Originally Posted by JaghataiKhan
Quote:
Originally Posted by Tifone
Jaghatai, you are making very nice and reasonable analyses. Get the g*dd*mn game and join us with the full fun ^^
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So far it looks like that about 2-3 weeks, it will be ragtag leeching from the friend's laptop.
I also played quite a bit with the demo so I'm not so much of a newbie. If I ever get time with the laptop I'll try that Lanka people are having an orgasm about, though I can say that 65 Gold 25 Res sacred everywhere looks a bit overpower...
EVIL MONKEY! BAD! BAD!
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Try MA mictlan. 15 g 3 r recruitable everywere sacreds with 2 weapons and flying when blessed. A seriously underpriced unit, IMO Any mictlan, to be honest (the others have jaguar warriors, who can be even nastier, under the right circumstances.)
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