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September 16th, 2008, 09:08 AM
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General
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Join Date: Apr 2005
Posts: 3,327
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Thanked 133 Times in 117 Posts
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Re: Death by Dominion
Um, Ich? Temples spread dominion. Preaching raises it in that province only.
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September 16th, 2008, 10:34 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
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Re: Death by Dominion
I dunno, I always thought too that you must have someone PREACHING inside a temple to make it work ^^ Right or wrong?
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September 16th, 2008, 10:58 AM
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General
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Join Date: Apr 2005
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Re: Death by Dominion
Look in the manual for the exact formulas.
Briefly, each temple (and the prophet and god) causes a temple check, based on your original dominion. If this is successful a point of dominion is generated, this can then either raise the local dominion or propagate outward until it either raises dominion in some province or fails to lower enemy dominion somewhere. There is a check based on the current dominion in each province.
Preaching only raises dominion in the province being preached in. This is useful for provinces under enemy dominion or to boost dominion so temple checks are more likely to propagate into enemy dominion. Preaching only works up to a max of Holy level or Holy*2 if there is a temple, and you'll get a message to that effect when you start preaching in a province with higher dominion. That message would make no sense if preaching spread dominion to other provinces.
Blood sacrifice generates one temple check per slave. It can be brutally effective since, with a Jade Knife, you can get 4-5 checks from each province, allowing dominion spread to be focused against an enemy.
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September 16th, 2008, 11:13 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Death by Dominion
I believe the manual is known to be wrong re: temples and spread checks.
It seems that when you raise your dominion level via temples, it doesn't count for dominion spread checks. You still use your original dominion. By adding 'temple checks' temples still help spread dominion, they just don't help exponentially.
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September 17th, 2008, 02:53 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
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Re: Death by Dominion
I think the only real impact of the increased dominion level from extra temples if for number of sacred units recruitable per city yes?
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September 17th, 2008, 02:59 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Death by Dominion
Quote:
Originally Posted by Dragar
I think the only real impact of the increased dominion level from extra temples if for number of sacred units recruitable per city yes?
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Exactly.
Jazzepi
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September 17th, 2008, 08:15 AM
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General
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Join Date: Apr 2005
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Re: Death by Dominion
And the max dominion level you can reach in each province, which affects lots of things. (I think temples raise that. I'd always assumed, but I don't know if I've actually checked.)
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September 17th, 2008, 09:33 AM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Death by Dominion
Yeah, 1 more max dom for 5 temples. But you can get over 10 sacreds a turn with enough temples.
And wasn't temple preaching priest lvl +1, while without temple it is just priest lvl?
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September 17th, 2008, 09:33 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Death by Dominion
Quote:
Originally Posted by thejeff
Preaching only works up to a max of Holy level or Holy*2 if there is a temple, and you'll get a message to that effect when you start preaching in a province with higher dominion.
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Holy+1, not *2, according to the manual.
Note that the Preach order doesn't clear after the province's dominion maxes out.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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September 17th, 2008, 11:19 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
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Re: Death by Dominion
I've been following this thread for the 4 days since it was started and just had an astonishing thought. I haven't posted because I don't have any certain answers myself.
There is some doubt amongst us on the actual effects of temples!
Amazing. This is the most common and basic structure in the game.
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