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  #1  
Old July 19th, 2008, 10:57 AM

llamabeast llamabeast is offline
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Default Creating a fake map image file

Calling all technical types.

I would like people to be able to upload their own maps to the LlamaServer. However, I'd rather they didn't have to upload the images as well, since they are often large. It occurred to me that the images are surely fairly pointless - the server doesn't have to see the prettiness of the map. So I was hoping to set it up so that only the .map file need be uploaded.

However, you can't actually start a game without the map image present (it gets angry). So, I decided to write a program to create a fake image file, containing only a row of white pixels with as many pixels as there are provinces listed in the .map file. Ingenious, I thought. Unfortunately, it turns out that Dominions isn't happy with such an image file. On trying to create a test game, it said:

N�got gick fel!
can't find a valid starting province
N�got gick fel!
can't find a valid starting province
Aborted

So, my question is: what other features of the image file do we think Dominions needs? Do I need to space out the white pixels somehow? I'm at a bit of a loss, being as I don't know what Dominions actually does with the image file.

Hope someone has some ideas!

Thanks, llama
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Old July 19th, 2008, 11:41 AM

Aezeal Aezeal is offline
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Default Re: Creating a fake map image file

well no idea but just try to space them with a green pixel
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Old July 19th, 2008, 11:43 AM

llamabeast llamabeast is offline
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Default Re: Creating a fake map image file

Okay, I think I may have fixed it. I created a file like this:

RRRRRRRRRRRRR
RWRWRWRWRWRWR
RRRRRRRRRRRRR

where W is white and R is dark red, and it didn't complain. I'll do a bit of testing to see if there are any side effects, but if not this is going to be super awesome.
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Old July 19th, 2008, 11:45 AM

llamabeast llamabeast is offline
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Default Re: Creating a fake map image file

This is also quite exciting because trying to work out the .tga file format was the first ever time I've had a go at hex editing. Turned out, unsurprisingly I guess, to be quite easy.
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Old July 19th, 2008, 12:30 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Creating a fake map image file

Love the concept but I dont think its going to work.

I tried copying a random maps RGB over another random map of the same size and starting a server game.

My machine had the map that the .map said was being used so no transmitting was done. But the result the old map, with very strange placements of flags. I didnt think that the host needed the graphic file either but apparently it does use it for something.
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Old July 19th, 2008, 12:38 PM

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Default Re: Creating a fake map image file

Bugger. Looks like you're right Gandalf.

Hmm, I think that's game over for that plan. What a shame.
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