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  #11  
Old August 28th, 2001, 09:13 PM

Sinapus Sinapus is offline
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Default Re: What\'s the deal with AI planet capturing?

quote:
Originally posted by Devin D.Bass:
I keep on hearing about great battles against the AI with lots of ships...



I've seen some pretty huge fleets of Pyrochette ships... Some of them cloaked. Good thing I was using an expendable ship as a picket. Attacking that "one" cruiser that may or may not have been a minesweeper and finding about 14 other cruisers was NOT fun. Can you say "crash research advanced military science"? I knew you could.



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  #12  
Old August 28th, 2001, 09:36 PM

tesco samoa tesco samoa is offline
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Default Re: What\'s the deal with AI planet capturing?

the Pyrochette can punish you quickly if you don't get rid of them early in a game.

Well rounded AI that can kill human players in multi-player games.

I include them in every game I play.

Always a challenge.

Huge fleets as well.

They should be respected.
they should be feared.
they should be feared and respected.

Not that this is a spanish inquisition or something.

Just hope their homeworld starts near the rage or some poor human player ( at the other end of the map )

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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #13  
Old August 29th, 2001, 02:17 PM

tesco samoa tesco samoa is offline
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Default Re: What\'s the deal with AI planet capturing?

Master Belisarius thank you

I have modified them alittle to take advandage of the MOD packs I and a group of friends use.

It is a modified tdm 1.75 with tesco mod 1.6

Just added the extra levels on to their research tree ( still kept the original line intack) and since we play cluster universes (255 systems )I increased their colony ship building a little so they expand about 25% quicker. They always have 30 planets by turn 30.

Other than that I left them the same.

Well written. Enjoy watching friends fight it out with them.



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L? GdX $ Fr C++ SdT T+ Sf* Tcp+ A M++ MpTM ROTS Pw+ Fq+ Nd Rp++ G+
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #14  
Old August 29th, 2001, 04:50 PM

Sinapus Sinapus is offline
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Default Re: What\'s the deal with AI planet capturing?

quote:
Originally posted by tesco samoa:
the Pyrochette can punish you quickly if you don't get rid of them early in a game.



I'm too easygoing to resort to genocide that quickly.

quote:

Well rounded AI that can kill human players in multi-player games.

I include them in every game I play.

Always a challenge.

Huge fleets as well.

They should be respected.
they should be feared.
they should be feared and respected.



They use mines about as much as I do. That's painful. If I were going on the offensive, at least...

quote:

Not that this is a spanish inquisition or something.



NO ONE EXPECTS... *boom*

Minefields. Gotta love 'em.



------------------
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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
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  #15  
Old August 30th, 2001, 01:54 AM
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Master Belisarius Master Belisarius is offline
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Default Re: What\'s the deal with AI planet capturing?

Thank you guys! Always is good to hear, when somebody liked your job!

Yes, if they have time/space to develop their empire, usually the Pyrochette can amass really big fleets (but most of the TDM races can do the same!).
Also, I think that the cloaked ships are cool... but remember that using cloaked ships, they're vulnerable against the mines.
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