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  #1  
Old July 12th, 2008, 02:15 PM
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Default Re: Things I would like changed

Hi, one more suggestion. make spells tradable. After looking at the mods I think i need to consult with some buddys for some basic training in computers. Or better yet how about a product like "Domonions3 for Dummies". I would buy such book. Bwaha
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  #2  
Old July 12th, 2008, 03:19 PM
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Default Re: Things I would like changed

Go for it.
Dominions 3 for Dummies would have to be written by a player.

Personally with the free sites on the net for doing things like publishing books and disks for sale, Im surprised none have showed up. A good AAR as a combination story, and tutorial. Or a CD with a collection of the best maps and mods and player-created documentation.
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  #3  
Old July 12th, 2008, 03:39 PM

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Default Re: Things I would like changed

Yeah, I really dislike that spells aren't learned by wizards, they are known by nations.

Would be cool if wizards learned spells - and then could teach them to other wizards, as a separate action.
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  #4  
Old July 12th, 2008, 04:02 PM
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Default Re: Things I would like changed

Quote:
chrispedersen said:
Yeah, I really dislike that spells aren't learned by wizards, they are known by nations.

Would be cool if wizards learned spells - and then could teach them to other wizards, as a separate action.
And serendipity could have you discovering a level 7 spell while doing early research or could complicate things a bit by having a difficult time getting that last site searching spell while studying Thaum for an extra long time.

But what if that mage had a certain rare random, and you didn't get another before he died of old age? And poof, bye bye spell. Also, late game would suck, training mages 10 provinces away from your capital, where all of your scholars are.
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Old July 12th, 2008, 04:05 PM
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Default Re: Things I would like changed

I like this the way it is, tnx ^_^
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Old July 12th, 2008, 05:04 PM

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Default Re: Things I would like changed

The Internet is a researchlevel 0 invention in Dom land.

-Max
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Old July 12th, 2008, 06:17 PM
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Default Re: Things I would like changed

Hey, I love this game also. I hope no one thinks otherwise. I also only want to help it get even better. Bwaha
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  #8  
Old July 14th, 2008, 01:40 PM
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Default Re: Things I would like changed

Ability to transform Earth gems to resources.

Riches from Beneath as a dome-like spell that lasts for a number of turns, Alchemy option for transforming Earth gems into resources or a spell that takes, say, 20 Earth gems and gives the province in question 600 extra resources for next turn (unused resources are wasted). 30 resources per Earth gem is a hefty amount, but you also need to spend some money for the spell to be of any use.
I'm not sure how it'd work, but I think the spell would only give 300 resources in non-castled province. Still enough to recruit dozen indy heavy infantries or a handful of knights.


I like the last option most. It'd have to be an early spell, perhaps in Construction or Alteration. Construction 3 would be nice boost to MA Ulm in an early game: it'd basically drain their whole Earth gem reserve for two dozen heavy infantries or about 10 knights, and it would be useful in late game if an army was hit by Acid Rain and its armor destroyed.
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Old July 18th, 2008, 12:50 AM
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Default Re: Things I would like changed

One other thing that I would like is "road building". What it would allow your troops to move thru forests/ hills without penalty. One sexier version would be called "infrastructure" that would do the same and increase the production/ money of the province. These spells would be national, based on the roman influence of the races that could cast it. Bwaha
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  #10  
Old July 18th, 2008, 01:23 AM
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Default Re: Things I would like changed

Dom:PPP Pythium had a special ability that allowed its troops to move farther than other nations' troops. I don't remember how movement worked back then; it might have been mapmove 1 for infantry and mapmove 2 for mounted units. Pythium built roads, and I think their armies could move one province farther than other nations.

DomII replaced that mechanic with unit-spesific mapmove value.
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