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July 12th, 2008, 02:15 PM
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Captain
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Join Date: May 2008
Posts: 855
Thanks: 107
Thanked 28 Times in 21 Posts
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Re: Things I would like changed
Hi, one more suggestion. make spells tradable. After looking at the mods I think i need to consult with some buddys for some basic training in computers. Or better yet how about a product like "Domonions3 for Dummies". I would buy such book. Bwaha
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Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
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July 12th, 2008, 03:19 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Things I would like changed
Go for it.
Dominions 3 for Dummies would have to be written by a player.
Personally with the free sites on the net for doing things like publishing books and disks for sale, Im surprised none have showed up. A good AAR as a combination story, and tutorial. Or a CD with a collection of the best maps and mods and player-created documentation.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 12th, 2008, 03:39 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Things I would like changed
Yeah, I really dislike that spells aren't learned by wizards, they are known by nations.
Would be cool if wizards learned spells - and then could teach them to other wizards, as a separate action.
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July 12th, 2008, 04:02 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Things I would like changed
Quote:
chrispedersen said:
Yeah, I really dislike that spells aren't learned by wizards, they are known by nations.
Would be cool if wizards learned spells - and then could teach them to other wizards, as a separate action.
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And serendipity could have you discovering a level 7 spell while doing early research or could complicate things a bit by having a difficult time getting that last site searching spell while studying Thaum for an extra long time.
But what if that mage had a certain rare random, and you didn't get another before he died of old age? And poof, bye bye spell. Also, late game would suck, training mages 10 provinces away from your capital, where all of your scholars are.
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July 12th, 2008, 04:05 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
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Re: Things I would like changed
I like this the way it is, tnx ^_^
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IN UN LAMPO DI GLORIA!
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July 12th, 2008, 05:04 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Things I would like changed
The Internet is a researchlevel 0 invention in Dom land.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 12th, 2008, 06:17 PM
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Captain
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Join Date: May 2008
Posts: 855
Thanks: 107
Thanked 28 Times in 21 Posts
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Re: Things I would like changed
Hey, I love this game also. I hope no one thinks otherwise. I also only want to help it get even better. Bwaha
__________________
Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
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July 14th, 2008, 01:40 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Things I would like changed
Ability to transform Earth gems to resources.
Riches from Beneath as a dome-like spell that lasts for a number of turns, Alchemy option for transforming Earth gems into resources or a spell that takes, say, 20 Earth gems and gives the province in question 600 extra resources for next turn (unused resources are wasted). 30 resources per Earth gem is a hefty amount, but you also need to spend some money for the spell to be of any use.
I'm not sure how it'd work, but I think the spell would only give 300 resources in non-castled province. Still enough to recruit dozen indy heavy infantries or a handful of knights.
I like the last option most. It'd have to be an early spell, perhaps in Construction or Alteration. Construction 3 would be nice boost to MA Ulm in an early game: it'd basically drain their whole Earth gem reserve for two dozen heavy infantries or about 10 knights, and it would be useful in late game if an army was hit by Acid Rain and its armor destroyed.
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July 18th, 2008, 12:50 AM
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Captain
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Join Date: May 2008
Posts: 855
Thanks: 107
Thanked 28 Times in 21 Posts
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Re: Things I would like changed
One other thing that I would like is "road building". What it would allow your troops to move thru forests/ hills without penalty. One sexier version would be called "infrastructure" that would do the same and increase the production/ money of the province. These spells would be national, based on the roman influence of the races that could cast it. Bwaha
__________________
Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
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July 18th, 2008, 01:23 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Things I would like changed
Dom:PPP Pythium had a special ability that allowed its troops to move farther than other nations' troops. I don't remember how movement worked back then; it might have been mapmove 1 for infantry and mapmove 2 for mounted units. Pythium built roads, and I think their armies could move one province farther than other nations.
DomII replaced that mechanic with unit-spesific mapmove value.
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