.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old July 8th, 2008, 09:52 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Repel mechanics. How exactly it works?

Quote:
ano said:
And what about the stated repel penalty? Do you know how it's calculated? Manual states that there's a penalty -2 for each repel attempt. What is this penalty applied to?
It seems, though I am not sure, that this penalty isn't working properly with mindless units.
Reply With Quote
  #12  
Old July 8th, 2008, 10:36 PM

Renojustin Renojustin is offline
First Lieutenant
 
Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
Renojustin is on a distinguished road
Default Re: Repel mechanics. How exactly it works?

It really doesn't seem like it's working properly, when 20 swarm insects attack the opponent and 20 are killed.
__________________
Sauromatia: Lawful Evil
Reply With Quote
  #13  
Old July 9th, 2008, 04:15 AM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Repel mechanics. How exactly it works?

Quote:
Digress said:
Its a shame that the secondary effects of some weapons don't kick in after a successful repel.

That would certainly make the Stone Sword, Sun Slayer, Shadow Brand, etc., exceedingly strong. Every time you attack Baron X the Gargoyle, he gets a repel roll and you (and the other five squares around you) have to roll MR or turn to stone. Ouch.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #14  
Old July 9th, 2008, 07:19 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Repel mechanics. How exactly it works?

Or, without Cons 8, Wailing Ladies -- area-1 length-6 "save or die" attack.

It'd also be a bit ugly with the Devourer of Souls.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #15  
Old July 9th, 2008, 08:07 PM

Digress Digress is offline
Second Lieutenant
 
Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
Thanks: 18
Thanked 2 Times in 2 Posts
Digress is on a distinguished road
Default Re: Repel mechanics. How exactly it works?

Quote:
MaxWilson said:
That would certainly make the Stone Sword, Sun Slayer, Shadow Brand, etc., exceedingly strong. Every time you attack Baron X the Gargoyle, he gets a repel roll and you (and the other five squares around you) have to roll MR or turn to stone. Ouch.


You may have noticed the "some" It would make AoE weapons really nasty - too powerful obviously.

Clearly the game is crying out, absolutely screaming, for a #repeleffect mod command

I understand that Johan is on something of a roll in the adding fun/useful mod commands department at present.

Then someone could go through and add a #repeleffect to every weapon in the game. I volunteer .... someone else
Reply With Quote
  #16  
Old July 10th, 2008, 02:43 AM

Renojustin Renojustin is offline
First Lieutenant
 
Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
Renojustin is on a distinguished road
Default Re: Repel mechanics. How exactly it works?

But how do you explain the 20 dragonflies that attack and are all destroyed by one defender? Clearly the repeller's Attack is not being lowered for each attempt, or successful repel. It seems like a pretty clear case of being a bug.
__________________
Sauromatia: Lawful Evil
Reply With Quote
  #17  
Old July 10th, 2008, 04:09 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Repel mechanics. How exactly it works?

If you mod the Dragonflies by giving then non-50 morale, they won't all die. It has something to do with Mindlessness, but I don't know what, exactly.
Reply With Quote
  #18  
Old July 10th, 2008, 04:21 AM

Renojustin Renojustin is offline
First Lieutenant
 
Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
Renojustin is on a distinguished road
Default Re: Repel mechanics. How exactly it works?

I believe in the manual, it says that the morale check comes before the damage check. If they fail the morale roll, they won't be repelled with damage because they don't attack? Dunno.
__________________
Sauromatia: Lawful Evil
Reply With Quote
  #19  
Old July 10th, 2008, 04:40 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Repel mechanics. How exactly it works?

The manual doesn't mention mindlessness. It seems like it's an exception to te normal rule. I found this out when I modded the Dragonflies by giving then non-50 morale, and they ddidn't all die.
Reply With Quote
  #20  
Old July 10th, 2008, 01:44 PM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: Repel mechanics. How exactly it works?

Quote:
Renojustin said:
But how do you explain the 20 dragonflies that attack and are all destroyed by one defender? Clearly the repeller's Attack is not being lowered for each attempt, or successful repel. It seems like a pretty clear case of being a bug.
You know, that gave me an idea...
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:40 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.