|
|
|
|
|
July 7th, 2008, 01:55 PM
|
|
Captain
|
|
Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
|
|
Re: Naiads
In CBM it's only 3N, and at that price, I found it extremely cost effective for my LA Pangaea Pans & Panic Apostates (330 & 320 gold, respectively; neither are sacred).
The spell turned 22 gold/turn units into 0 gold/turn animals. The major drawbacks are the chance of feeblemind (I guesstimate that's around 10-15%) and the loss of slots (most of the animals only have misc slots). However, I did once get a flying, fire-breathing chimera that could self-cast Invulnerability & Personal Regeneration; another time, I got a Winged Monkey with full slots. More typically, you get various animals with interesting abilities (like mountain-survival cave drakes, flying wyverns, or stealthy moose).
Plus, when your unit becomes feebleminded, it always transforms into a Foul Spawn of some variety, which can be not-so-terrible...
|
July 7th, 2008, 07:07 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Naiads
Ive had excellent results with it. Sure some of the results have lost slots, and some of the results have died or been worthless. But in general its been something that was fun to make use of. The magic almost always stayed the same. Almost all had leadership (many increased that stat). Almost always it was a nice increase in hit points, armor class, movement, morale, and special abilities. I had particular fun with the Great Eagle, Hydra Hatchling, and Giant Spider.
Its probably not a good spell for the spreadsheet strategists in a small MP game. But its a blast in a large solo game.
Edit: added note. The terrain its cast in does make a difference. Ive also had naiad turned into a sea serpent at a water lab.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
July 7th, 2008, 07:31 PM
|
|
Lieutenant Colonel
|
|
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
|
|
Re: Naiads
Quote:
The terrain its cast in does make a difference. Ive also had naiad turned into a sea serpent at a water lab.
|
Does it mean that you can never be feebleminded underwater as there can be no foul spawn? (I know that one of the spawns has water breathing but I don't believe this was thought of )
|
July 7th, 2008, 08:18 PM
|
|
Major
|
|
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
|
|
Re: Naiads
Do I remember correctly that your Luck score has an effect on Transform results?
|
July 7th, 2008, 08:29 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Naiads
Quote:
ano said:
Quote:
The terrain its cast in does make a difference. Ive also had naiad turned into a sea serpent at a water lab.
|
Does it mean that you can never be feebleminded underwater as there can be no foul spawn? (I know that one of the spawns has water breathing but I don't believe this was thought of )
|
Interesting. I only made one. The Sea Serpent wasnt very interesting and I couldnt think of many things in the water that would be interesting. Maybe I should have tried more.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
July 8th, 2008, 02:12 AM
|
|
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: Naiads
Hmmmm.....
What would you say the approximate odds are of having hand slots? So say if you had easy access to N2 mages that you wanted to mass transform using Thistle Mace to boost them, would you lose too many maces to even keep the serendipity value? I suppose if you had access to Moonvine Bracelet, they all have misc slots, so 90% of the time you'd be fine, you'd only lose it if they died?
|
July 8th, 2008, 11:18 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Naiads
The terrain would affect the percentages. And luck also I believe. But in any case, I suspect that the animal forms outnumber the other forms, so you percentage would probably be bad.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
July 8th, 2008, 11:51 AM
|
|
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: Naiads
Quote:
Gandalf Parker said:
Quote:
ano said:
Quote:
The terrain its cast in does make a difference. Ive also had naiad turned into a sea serpent at a water lab.
|
Does it mean that you can never be feebleminded underwater as there can be no foul spawn? (I know that one of the spawns has water breathing but I don't believe this was thought of )
|
Interesting. I only made one. The Sea Serpent wasnt very interesting and I couldnt think of many things in the water that would be interesting. Maybe I should have tried more.
|
I've made sharks and sea lions underwater.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|
July 8th, 2008, 12:48 PM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Naiads
Quote:
JimMorrison said:
mass transform using Thistle Mace to boost them, would you lose too many maces to even keep the serendipity value?
|
You don't lose the Thistle Maces. They are put into a lab if there's one in the province, i.e. every time unless there's some weird bug with the lab-destroying event, which probably would have been noticed already.
|
July 8th, 2008, 03:46 PM
|
|
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: Naiads
Oh really, it goes into the lab? So you'd only lose the Mace on death then? That's pretty neat, I'll have to do a test on it, since there seems to be some confusion surrounding this still.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|