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June 15th, 2008, 01:10 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: What happened to the AI?
Quote:
Aezeal said:
I think it would be nice if random events didn't happen in the first 5 turns. A huge bonus or a terrible setback in those critical turns makes the game a bit too random.
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I don't see that as terribly more uncommon or more of a setback than moving an expansion army into a province at the same time someone else moves into it from the other side. I'd rather lose a turn of capital income than an army that I spent three turns building.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 15th, 2008, 01:26 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: What happened to the AI?
Quote:
Endoperez said:
Quote:
Aezeal said:
I think it would be nice if random events didn't happen in the first 5 turns. A huge bonus or a terrible setback in those critical turns makes the game a bit too random.
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Yeah, it sure be nice if we had 120 points more in pretender creation. No one takes Luck, any way, or wants to take it, or needs the good events in the early game, or wants to pay off the small risk of ruined game with design points.
I know that you can suffer from bad luck even with Luck scale, but the risk is so small it doesn't matter in the long run, IMO.
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I agree with both. If Luck had a greater impact on the early game, e.g. Luck-3 means there is ZERO probability of getting bad events in the first 5-10 turns, I might be at least somewhat tempted to take it. Or at least if I did take it, I wouldn't have my lab burn down anyway and feel cheated on my 120 design points.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 15th, 2008, 01:28 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: What happened to the AI?
Quote:
MaxWilson said:
I agree with both. If Luck had a greater impact on the early game, e.g. Luck-3 means there is ZERO probability of getting bad events in the first 5-10 turns, I might be at least somewhat tempted to take it. Or at least if I did take it, I wouldn't have my lab burn down anyway and feel cheated on my 120 design points.
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Has that actually happened to you? Wow, that's hard.
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June 15th, 2008, 03:33 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: What happened to the AI?
I don't think so, I believe I heard it on the forums somewhere. I got turned off Luck pretty quickly when I first started and haven't played much with it since.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 15th, 2008, 05:55 PM
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First Lieutenant
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Join Date: Nov 2006
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Re: What happened to the AI?
Quote:
dirtywick said:
A random event could have called knights to their home province, and they were sieged and couldn't break it. I've seen that before.
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Except they owned a province for a long time. Something of this sort was my first thought but it's not consistent with the graphs--they *DID* own their province for years.
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June 16th, 2008, 02:26 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: What happened to the AI?
They owned the province because they had the castle, I think. You can't win wars without storming all the forts you are sieging.
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June 16th, 2008, 04:01 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: What happened to the AI?
I was under the impression that the score graphs will show you as losing a province, when you are besieged (or gaining one when you initiate a siege. Could be wrong, but I'd swear that's the behavior I observed.
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June 16th, 2008, 10:03 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: What happened to the AI?
Quote:
JimMorrison said:
I was under the impression that the score graphs will show you as losing a province, when you are besieged (or gaining one when you initiate a siege. Could be wrong, but I'd swear that's the behavior I observed.
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Could be. I'm not that clear on it, to tell the truth. I mainly play SP, and rarely long enough to conquer an AI's castle.
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June 16th, 2008, 10:03 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
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Re: What happened to the AI?
I suspect that the AI nation got an invasion on the first or second turn. I've seen it two or three times to the AI and had it happen to me once. When it happened to me I had bad settings. From that occurance, I guess that the same thing happened to the AI. I remember one time when the AI was stuck at one province they were under the knight siege when I got to the province.
Both the knight and barbarian events are too strong for starting armies to relieve the siege.
I like the chance that bad things can happen on the first turn. Unpredictability is one of the charms of the game. Pretty much everyone has learned to recruit a mage the first turn with bad scales because of the lab destroyed event.
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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June 16th, 2008, 09:01 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
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Re: What happened to the AI?
I'll note that I quite often take Luck-3. I also play with CBM routinely, which IIRC increases the probability of events being 'good' with Luck-3 to 95% (from 90%). And I _still_ have gotten labs burned down or temples hit by earthquakes in the first 3 turns.
However, since I play SP, I can simply start a new game with the same parameters if I don't feel like suffering from that handicap.
I also play nations with fortunetellers a lot to more or less guarantee good events in those provinces.
Yeah, I don't like bad events. However, barring an option to out-and-out remove all random events from the game (with the attendant nulling of the Luck scale), I have no issue with the current system.
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