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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #11  
Old June 13th, 2008, 06:20 PM

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Default Re: Recommend a Mod or Two

Wow! Thanks for the great feedback.

I take your point, HoneyBadger, that the vanilla game has enough variation for the casual gamer and that there is a lot to learn. And as has also been mentioned, the mods tweak and expand the game-play without dramatically changing the feel of the game. In many other games mods change game-play so much it is like playing something completely different - which I didn't want.

I'll certainly try BI and CBM, along with some of the new races.

Regarding the rating system, I suppose all that would be required would be an indication in the lists of whether the mod is in Alpha, Beta, or Stable.
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  #12  
Old June 13th, 2008, 06:41 PM

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Default Re: Recommend a Mod or Two

I think most mods are basically in beta. Some haven't received changes in forever and can be considered finished in that sense, though that doesn't mean they couldn't benefit from tweaking. The author does usually indicate in the thread if the mod is underdeveloped or has missing content, little balance testing etc

I still plan to update even my oldest mods though. Avernum got an update not so long ago for example.
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  #13  
Old June 13th, 2008, 07:00 PM
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Default Re: Recommend a Mod or Two

Out of Sombre's mods I really like Arga Dis, because it has that "Sparta" feel to it.

Recently I played against someone who was using Skaven, I got to see the nation in quite a few battles and it looked like ALOT of fun, so I would recommend it as well.
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  #14  
Old June 13th, 2008, 07:14 PM
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Default Re: Recommend a Mod or Two

By the way, I don't recommend my own mod for casual gamers. It's not finished, the graphics are horrible, and there's a high learning curve.

That said-I very much do encourage you to consider at some point making your own mod. It's a great way to get involved in the creative process, it's fun, and it's really, really difficult and frustrating to do!-um *cough* ...by which I mean, if you can do that, you can do anything, yeah!
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  #15  
Old June 14th, 2008, 03:43 AM
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Default Re: Recommend a Mod or Two

Quote:
iceboy said:
Does the BI Mod work with CBM MOd and Worthy Heroes Mod?
It works with Worthy Heroes. It does not work with CBM unless it loads last, because the CBM modifies many of the same units and only the last modifications are counted if two mods mod the same variable.
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  #16  
Old June 14th, 2008, 05:49 AM

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Default Re: Recommend a Mod or Two

Oh, I like Arga Dis a lot too! Forgot that one somehow. It's most awesome.
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  #17  
Old June 14th, 2008, 06:33 AM

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Default Re: Recommend a Mod or Two

Arga Dis is one of my favorite. Great background, good units, interesting heroes and good balance. Perfect.
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  #18  
Old June 14th, 2008, 06:48 AM

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Default Re: Recommend a Mod or Two

Since Arga Dis is getting some love, I'll make it my next older mod to update. I was thinking of giving it some blood summon satyrs and a blood summon satyr shaman.
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  #19  
Old June 14th, 2008, 04:41 PM

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Default Re: Recommend a Mod or Two

I tried a game as the Skaven yesterday but none of the core units had priest levels or magic levels. Is this right? Once I created the prophet he had priest levels and I assume I need to use my god and pretender to develop other lands with temples and labs before I can really start researching. The description mentioned that the race had certain magic leanings so I was expecting a few of the commanders to be mages.
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  #20  
Old June 14th, 2008, 04:43 PM

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Default Re: Recommend a Mod or Two

It sounds like you've run into the new 3.17 bug where if you have several mod nations enabled the last ones to be loaded can lack magic levels on their commanders.

If you play with less mods enabled it should work as intended.

This will be fixed for the next patch by IW I believe.
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