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  #11  
Old August 17th, 2001, 11:55 PM
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Default Re: How do you do that, Dragonlord?

stuff that can fight. i only build that stuff in huge games against the AI where i want to wipe out their systems and dont have time to deal with all the planets.

on the other hand, in high tech games on PBW, i could see the warp point components coming into play a great deal, maybe even star destroyers if the game was running long. basically tho, star destroyers would only be worthwhile if planets were too well defended to crack with less than 50 or so ships. I would guess that any low-cost technology game that ran over 200 turns would see alot of SM.

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  #12  
Old August 18th, 2001, 12:28 AM

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Default Re: How do you do that, Dragonlord?

I'm 8th in Diplowar because I surrendered for personal reasons

Well Dragonlord and I appear to be doing mostly the same things. I must thank you for starting this thread cause now I know what his secret is

Anyway, here's what I tend to do in games...
1) Get increased mineral extraction because you can never have too many minerals in a game
2) Get increased ship construction to crank out ships faster
3) Get advanced storage because more facilities = more resources
4) Never let surplus resources go to waste. Some people build storage facilities. I tend to build/retrofit ships, and then build storage only if I can't spend my surplus.
5) Units are a waste. Fighters are point defense fodder. Satelites are just for cloak detection. Don't bother with mines unless there's AI in the game, or you want an invisible scout between you and the enemy. When a human player attacks, he usually brings a couple of sweepers with him.
6) Trade colonization tech as early on as possible. If you delay, somebody else is gonna get the tech.
7) If there's AI grab their colonization tech then declare war as soon as you're ready. They're only taking up space on planets you could be using. Not to mention your very existence is usually good enough reason for them to declare war. No need to let such scum live
8) (optional) Get organic tech - This tech lets you crank out ships at a cheap cost FAST. Dreadnoughts in 3 turns without emergency build or SY III is possible. Since most people use PPBs, Organic armor gives you quite an edge.

I don't declare war unless one empire is building too many ships or colonizing too many planets. Other people are most likely worried about it as well, so there won't be any shortage of allies.

Stellar manipulation - I haven't been in a game that Lasted long enough for this to be of any use. It's usually Last on my list of research priorities. Monoliths take too long to build, other techs are too expensive to research.
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  #13  
Old August 18th, 2001, 12:56 AM

Gorgo Gorgo is offline
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Default Re: How do you do that, Dragonlord?

You surrendered in Diplowar? Your empire is not marked as dead yet, so this comes as a surprise!

That part about trading colonization tech raises some questions: How do you get humans to trade that, as it immediately produces competition in colonizing the same planet types? I would think twice to trade this tech, unless the other player is at the other end of the galaxy.

What about weapon platforms? I used to think they're good for their range and power (and zero maintenance), and as you can't do the missile dance in PBW, they should be much better than any bases which tend to orbit on the wrong side of the planet when attacked. Or do you rely mainly on ships for planetary defense?
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  #14  
Old August 18th, 2001, 01:15 AM

Shoujo Shoujo is offline
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Default Re: How do you do that, Dragonlord?

Should show up next turn. It probably hasn't shown up as dead because it takes a turn to send a message, and another turn for it to be accepted.

I used to think just like you, until in one game I found myself being the only player who didn't have more than one type of colonization tech Yes, trading it does create competition, but people are generally don't establish colonies in your systems because they don't want to start any wars early on in the game. So the only competition you have is over systems that aren't yours in the first place

Weapons platforms - I use them against AI if I don't have mines yet. While there's a good chance that AI will attack your planets, the exact opposite seems to be true with people. Even human players that are psychotic berserkers don't want wars so early on in the game.
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  #15  
Old August 18th, 2001, 03:21 AM
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Default Re: How do you do that, Dragonlord?

I have been reading this thread with interest, and thought I would inject some of my own pbw thoughts (hopefully I don't intrude too much).

1: Weapon choices: VERY important, watch out for Engine Overloading Weapons, can be deadly!! (I always use them, very good against those who rely on short ranged weapons such as null-space). Don't rely on PPB too much, players develop Phased Shields earlier than the AI, APB almost seems a better choice (more range).

2: Armor: Definite must, stealth armor can decide a game early.

3: planet busting weapons: Plague bombs and such, good but watch out, using plagues seems to get everyone in a tizzy!

4: Shipyards! I tend to have one on almost every planet! (and watch out that you don't have only one Space Port per system, if it gets knocked out you could lose resources fast, getting half your fleet scrapped!!).

5: Planet/atmosphere type & Racial abilities. Very important to choose the right mix. I usually go for rock or Ice with none for atmosphere, moons everywhere!!, but Gas has min size of medium so they are good as well. If you do go for rock/ice none then the racial bonus for more storage/facilities is a must!!

Anyway, hope I havn't rambled too much, and hope I provided some points to ponder....if not just ignore and continue ....

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  #16  
Old August 18th, 2001, 04:58 AM

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Default Re: How do you do that, Dragonlord?

While I like APBs (very cheap) myself, I've heard some compelling arguments why PPBs are better.

Even without the shield-penetrating ability they're good weapons in and of themselves. There's a table somewhere on this forum which shows that PPBs have one of the best damage/firing rate per kiloton ratios of all weapons.

PPBs cost the same to research as APBs (not including the cost for getting Physics II), and deal significantly better damage at equivalent levels. You need at least APB VIII or IX before you can even begin to compare its damage to PPBs.
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  #17  
Old August 18th, 2001, 07:57 AM

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Default Re: How do you do that, Dragonlord?

I liked the combo of Rock/none with Advanced Storage Techniques when Shoujo mentioned it to me (the moons! of course !) but now I am in 3 games with that race setup, and seems like *everybody* is doing it now, which causes a lot of competition for planets. It also makes it harder to find a human player you can exchange colonists with (cheap way to avoid atmosphere converters), and I sometimes have a hard time convincing a Gas player that his Gas tech is worth less than my Rock tech, (in a trade) because I cannot get breathable Gas planets while he can get breathable rocks.
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  #18  
Old August 18th, 2001, 08:34 AM

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Default Re: How do you do that, Dragonlord?

You've brought up an interesting point... In one game both my neighbors have rock/none I wouldn't be willing to give up the moon advantage, so no gas for me. I've been considering going ice/none. Only problem is I'm not sure how common ice planets/moons are. In every game I play I have the odd feeling that for whatever reason there aren't enough planets of my type

In case you're reading this Deathstalker, how lucky have you been finding ice/none planets or moons?

If only I could find that one tabe (which I foolishly did not link) which had a full listing of the ratios of get rock/gas/ice planets and the various atmospheres you would be likely to see in a game...
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  #19  
Old August 18th, 2001, 09:32 AM

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Default Re: How do you do that, Dragonlord?

Hrmph. I chose rock/none and advanced storage for very good roleplaying reasons; my race were a race of self-replicating industrial robots that had originally created to do space exploration and development for an organic species. I was rock/none+adv. storage _before_ it was cool!

I think that ultimately the best atmosphere/planet type to choose for your race is "the one that nobody else is using in that particular game." Good luck guessing.
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  #20  
Old August 18th, 2001, 05:15 PM
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Default Re: How do you do that, Dragonlord?

Planet finding is almost luck...One game I chose Ice/None, there were three huge Ice/None in my home system, all with moons, a few of them even Ice!!. I honestly don't know if if depends on the system chosen though, I usually go for spiral, and my other (rare) choice is cluster. I've been playing Rock/None on average almost every game since I started playing back in October, but lately I have been picking other combos just to see what it is like.

And yes, sometimes having the atmosphere/planet type no-one has is THE edge in the game, like Pukes Junkyard game, I believe everyone mostly chose rock, a few chose Ice but I think only one chose gas. It is set on only colonize own planet/atmosphere, That 'gas guy' has a huge advantage, esp since EVERY planet has tech left behind to discover, and NO research is allowed.....but as usual, I digress....

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"And what the hell would you know about sanity?" demanded Beatrice. "There are depressed lemmings on the edge of cliffs who've got a better grasp on reality than you have. And more common sense."--Simon R. Green 'Deathstalker Rebellion'.

"We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
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Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

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