.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old May 30th, 2008, 03:43 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Question on game balance in this setup

You can't conquer anyone with only Illithids though. Most UW infantry that is worth using against a player is rather resource intensive, and thus incredibly hard to produce en mass. Then add in the fact that the water nations don't have much troop capacity on land (yay, indie invasion!), and you are seriously talking about not making a water nation playable in an MP setting.

I think the water nations already start with a rough paradox in real MP. Yes, they are terribly hard to invade from land, this is a great advantage, their share of the map is not cost effective to claim, so they are not likely to die before the end of the game. But the flip side of this is that it is so hard to make a *meaningful* ground campaign, that it is unlikely from turn 1 that the aquatic race will actually win the game.
Reply With Quote
  #12  
Old May 30th, 2008, 04:25 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Question on game balance in this setup

Checkout my guide to MA Atlantis for a general idea of the advantage of being the only water power (hint: I play aggressively, no hint of turtling. Read from: "
So, you�ve invested heavily in all this underwater only stuff and you�ve managed to conquer every underwater province on the map. Now what?"). If you're having trouble making a meaningful ground campaign then you're doing it wrong - I've played underwater several times and have never felt anything but malevolent glee when contemplating the pain and chaos I was about to cause making my way onto land.

Play the underwater race as a submarine rather than a battleship and you'll be quite happy with the results.
Reply With Quote
  #13  
Old May 30th, 2008, 11:15 PM

Loren Loren is offline
First Lieutenant
 
Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
Loren is on a distinguished road
Default Re: Question on game balance in this setup

Quote:
Maraxus said:
(A bit) More than 1/5 is not too unbalancing, too.

While the water nation is unlikely to be the first to die, it will also have a hard time winning, once the first two land nations fall and the remaining two have 1/2 of the land mass each.
Yeah. I'm rather new to MP, I'm playing a water nation. I've kicked one land nation out of the water, there's one other water nation that even if I took it out I couldn't hope to win. There's no way I could hope to build an adequate force on land.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:13 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.