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  #11  
Old June 2nd, 2008, 03:32 PM
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Default Re: For variety:

Documentation Description Flaw:
#newmonster <monster nbr>

The description advises, "Monster nbr should be a number between 2000 and 2999." However it should read, "Monster nbr should be a number between 2100 and 2999." since 2000 thru 2082 are official units from patch_3.17 .

Perhaps even using "between 2200 and 2999" to allow room for the next patch as well.
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Old June 2nd, 2008, 03:43 PM
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Default Re: For variety:

Thanks for that. I haven't particularly gone through the specifics of the number ranges except when I noticed a discrepancy between text and tables. This is not one of those, so I've missed it.

Thanks for the appreciation, everyone!
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Old June 2nd, 2008, 04:09 PM
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Default Re: For variety:

You're welcome (And thus I imply that I as well appreciate your efforts )
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Old June 15th, 2008, 12:20 PM

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Default Re: For variety:

Thank you Edi.

Here I was having just got my game computer back up and running after six months of NO GAMING(!!!), and having noticed that there had been a couple of people commenting on the mod I started a while back, and wondering just how much effort I would have to expend getting caught up on all the new stuff, and then there was you and your marvelous mod manual and my day was saved!

Yes, that was one sentence, verb second to last. ;-)
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Old August 17th, 2008, 07:11 PM

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Default Re: Dom3 UOR Mod Manual v3.17

That manual is definitly great.

But a little correction:
Table 12 (on page 13) sais, itemslot value for 2 hands, 1 head, 1 body, 2 misc would be 13574. That's one head to much, it should be 13446.
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  #16  
Old August 18th, 2008, 09:52 AM
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Default Re: Dom3 UOR Mod Manual v3.17

Thank you for that. I'll fix that as soon as I get home. Good catch, especially since it's an error also in the old official manual. We'll get rid of it for the next patch.
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Old August 19th, 2008, 05:11 PM
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Default Re: Dom3 UOR Mod Manual v3.17

Quote:
Originally Posted by Maraxus View Post
That manual is definitly great.

But a little correction:
Table 12 (on page 13) sais, itemslot value for 2 hands, 1 head, 1 body, 2 misc would be 13574. That's one head to much, it should be 13446.
All right, this little thing has now been fixed for all time. It is not fixed in the attachment, as that will not be updated anymore. Instead it will be in the new official manual once IW gets a new patch out. Incidentally, the progress page lists v3.18 as a milestone as of this evening...
  #18  
Old August 19th, 2008, 05:38 PM

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Default Re: Dom3 UOR Mod Manual v3.17

ps it seems that damage 100 or 199 or 200 give a weapon that has 0 dmg but 2x dmg against smaller pplz

999 dmg gives death

I don't know if more like these are known but you could maybe mention them?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old August 20th, 2008, 01:44 AM
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Default Re: Dom3 UOR Mod Manual v3.17

Thanks! That's new stuff, it has not been tested. Logical other tests would be 299, 300, 399, 400 etc. Perhaps someone can look into that?

We fortunately have #dt commands for most of the multipliers against specific types of creatures in the next patch.
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Old August 20th, 2008, 01:16 PM

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Default Re: Dom3 UOR Mod Manual v3.17

I would look into it except the last weeks if I start dom 3 a few times after eachother the game crashes when I start a turn (and I need to quit the game to be sure the mod is loaded) and then I need to restart the comp before I can play again (very annoying while working on dom 3000) PS try dom 3000 and help
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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